Learning New Things

 

 

I have never done something like this before. I am finding it a challenge but not because I lack the skills of drawing, composing, digital or manual. It is more a case of sequencing and seeing how  detail fits with the overall. This might appear to me a matter of applying what I do in other domains to this, the graphic narrative or comic. However, the applicable principles are to be used in a completely different context; one in which the single image does not stand alone but is seen as part of a much larger narrative in images. In addition, the attention of the viewer has to be maintained throughout the process of sequential page turning: rhythm, sequencing (how one images corresponds to subsequent images), pacing of the script and consistency of vision are all part of the process. In short, it is about working with a carefully crafted script. Something I am going to have to do when working on the multiple screen video performance. So this is a way of introducing that process. 

Probably the way for me to break down what I have done is to look at the first page and see how the problems presented have necessitated shifts in how I view the overall work. The interesting part of the process is how the initial vision, feeling, has had to be changed in order to convey a more compelling narrative through visual means. 

I was fixated with a particular ‘look’, a simplicity that quite frankly was getting somewhat boring. I tried to reduce detail to focus on the narrative but found that this had the opposite effect. It is the detail surrounding the central character that conveys the story, after all, there is only so much that can be done with a single creature in a barren landscape. So what I have done is spend a while looking at the great many solutions that others have used for both comics and graphic novels. This has helped me in seeing how I could do something more affective.

So what have I done? The following is a list of the changes that I have sketched out in my mind and tried out, not shown above:

  • Change the geographical transitions to convey a sense of the psychological journey of the creature. I had maintained this constant with the result of convey nothing more than repetitive monotony. Although this was the initial intention, it did not seem to hold the attention or even convey the meaning I was hoping to impart. I worked with process but there came a point where an intervention to change direction was needed to increase the affectiveness of what I was doing.
  • Introduced minor characters which heighten the creature’s isolation much as a lost person would feel in a forest full of unfamiliar animals and plants. This also personalises the character with the viewer creating a conversation between parties. This is a more intuitive direction, after all, most people’s experience is not that of living alone on the Moon or Mars. 
  • Not repeating stances and views, keeping the pace of the storyline going while relating each vignette to the others. This can be done using colour, line, composition and tone as well as the particular characterisation of a given scene. The direction of sight needs to move in a sequential narrative and lines of tension, repetition, reflection and so on, are all devices that can be used to achieve this visual journey.
  • Most importantly, elaborate the script so it includes details that help create interest in and engagement with the character and its story. The script, to my surprise, is perhaps the most important thing. It does not have to be about speech, it is also description of the scene, emotions, details, incidental action, time, season, terrain. All these are important to compose in an abstract sense so that the drawing phase is not always starting from the beginning when an impasse is encountered.
  • Work with what I am familiar. This is important in creating a believable situation and characterisation. It is much easier to work with elements of which I have experience rather than trying to set events in locations that I cannot relate to. For this reason I have chosen the Venezuelan savanna, land of tebuys and Conan Doyle’s Lost World. An appropriate setting for the story that unfolds.   
    But what is this narrative about? I have been thinking if it was about loneliness, or perhaps the dark side of companionship; about a search or about the indomitable spirit of survival. In the light of what I have been exploring in the past few day there is something else, the emergence of predation, not in the sense of a literal figuration of the strategy filling an ecological niche. It is more of a metaphorical account. If examined carefully, again it is not so much about predation but competition, territoriality or even status. There are multiple inferences in the storyline, that is the point of it, ambiguity, and the ambivalence of what is loneliness and what is solitude.  There are also technical elements which are can be worked out in the process. One thing I have found though, although I have spent some time on the project, I am amazed at how little work I have actually done. I can see that I need to do much more ground work. But now I am clearer as to what is needed, I can move on at a more productive and energised pace. What relation does this have to the main project proposal? Everything is still up in the air but there is a strong correspondence with other elements I am working with, metamorphosis, culture and the deep past as a counterpart to the contemporary.

 

Chat Session 1.10 – Artist’s Talk

 

The last Skype chat for our group this term was with Vic Von Posser who graduated from the course this year. Her work developed over the two years moved in a very personal direction. What I found interesting was her use of simple materials and a straightforward methodology in which each piece was an extension of preceding works. I found a resonance with the idea that she saw her work as performance and that each iteration created a ritual.

I find interesting the relationship between ritual and reiteration: as I see it, work can be an embodiment of ritual whether it be in the form of documentation, performance or a physical object. I have spoken a bit about this in my post on The Ritual of Walking. The idea of reification is very much at the core of what I do and goes some way to explain why I am interested in sacred art. But reification is not confined to the religious sphere, it is in fact part of everyday life, from souvenirs and mementoes to branding.

We also took part in an exercise in blind drawing. This is something I have done for many years and have used it for students to help them loosen up and observe rather than work to conceptual models. It is also fun, the results are always surprising and surprisingly interesting. I guess the freedom of not looking at the drawing, even for one instance both concentrates the mind and frees it from convention.

 

Mythopoeia I: post-truth-hurtling

 

 

The first term has ended and with it comes the continuation of what has gone before. I do not see it as the completion of a phase but rather as the beginning of what is to come. The term has been a time orientation, revisiting and rebeginning, looking at things afresh: all I do seems to ascend in a cycle.

A popup exhibition entitled Virtual Particles has been organised at Camberwell and rather than making a completely new piece, I decided to work on post-truth-hurtling, the kernel of a sketch done earlier in October and take it a little further. With the direction for the mid-term coming into clearer focus through the elaboration of the project proposal, I thought I would try to reflect this in the work. In so doing, I discovered that which I had suspected. That the themes that have emerged, were embedded within the process only to be unveiled by the elaboration of the project proposal. The title tells me everything I need to know; it encodes a number of elements that I had identified in the PP as my way forward for now:

  1. Mythopoeia – the making of a myth.
  2. I – that this is only a beginning of a cycle
  3. post-truth – dealing with current socio-political concerns
  4. hurtling – my sense of physical things and time being expressed in many different ways, hurtling being one of them

Combining elements of my research in one piece I turned the video sketch into something more layered. The sound track incorporates elements other that Storm Callum . I have begun compiling a fresh archive of sound files and engineered tracks that will serve me in the future. This follows my thoughts in the recent post, Breakthrough from the Simplest Source. It also ties in with what I will talk about in a latter post relevant to my process: that of making a ritual of the recordings.

The video incorporates shadows and moving light sources giving which initiates an idea I have had for a while. Animation, of sorts, in an installation that I would grudgingly call for now, Plato’s Cave. My difficulty with this name, although convenient as a temporary place holder, is that Plato’s metaphysical explanation for the illusion of reality was based on people not seeing the true actors and props but only their projections. My idea, on the other hand, is to have three layers of perception in which the actual scenario that creates the illusion is clearly visible and exposed and perhaps even open to interaction. 

The text in the video, is a reworking of the original, a selection, distillation, concentration. I aimed at something more incisive and yet ambivalent by taking out the superfluous. As the video unfolds, each word or phrase subsequent to the preceding ones changes the overall inferences. I want the words to remain maleable. Only at the end is the context alluded to.

 

The Lime Tree that looks over the studio: one of the elementals contributing to the making of the video

 

The elemental characters that went into the making of the video remind me of creation myths in an almost Miltonian sense. I avoid icons of or references to the human world. All that I leave is a sense of imputed volition. It is my way of saying that anthropomorphism is a emergent property of who and what we are, seeing the world in our own image. This is a key element of creation myths in contrast with evolutionary theory. Even in the case of the latter, scientists use teleological language as shortcuts for what would otherwise be very lengthy explanations. A simple example is the phrase, ‘evolving towards’. This assumes a direction or goal, something that is counter to the contingent nature of evolutionary processes; a trap we fall into when describing non goal orientated natural phenomena, because we see things with hind sight as though they were leading to some predetermined goal.

Another notion I wanted to imbue the video with is the sense of things continuing ad infinitum even when one is no longer there: an intimation of eternity. This is something I may work on in the future although it has been done numerous times in different ways. The relentlessness I wanted to give the work is part of its possibly dark interpretation; the soundtrack plays an important role in this. At the end I counterpoise this sense of unrelenting descent with the partial revealing of the context at the end: the open, fresh, natural phenomena used to create spontaneously a dark vision. Sun, wind, tree, clay and water: elements often appearing in creation myths conspiring to weave the ‘horror of creation’, as Ted Hughes might put it, or the dissolution of paradise in a Miltonian world where truth is subverted by lies. 1

  1. from Crow Alights[]

Chat Session 1.8: Elusive Taxonomies 2

This post was finished over a week after the session.

Last week the discussion ranged over the classification and categorisation of art practices with particular reference to digital means. This week the discussion extended to the relationship between the digital and the non-digital and how the perceived gap might affect practitioners and how they approach their work. One of the main points of discussion was whether working in the digital environment was any different to what could be called more physical ways of working. 

An idea brought up by Jonathan, citing G. Fifield, was a ‘friction-less and gravity-free’ space with respect to digital tools such as Photoshop. The reference comes from the 1990s and things have moved on almost unrecognisably. However, the notion of friction is interesting being as it is, a physical one but it could also indicate an abstract, conceptual form of resistance. In fact, I have worked extensively with the mouse as a tool for drawing. I have chosen this way of working when making digital drawings, eschewing the tablet and stylus for the very reason that the notion of friction articulates very well. What do I mean by this ?

I feel that the computer seduces us with its perfect lines and even surfaces and gradients. The vision of perfection it offers is not only commonplace now but relatively easy to achieve, offering little resistance with a modicum of skills. However, there is a caveat to this that Jonathan proposed later: that the aesthetic outcome is very much dictated by the parameters set by the software used whether it be by Adobe or any other company. The digital imposes a style or aesthetic that is hard to release oneself from.

Drawing with the mouse has a resistance to the perfect line and form because of the way it works: not being under one’s total control, it can be a little temperamental. This creates a physical and ‘virtual’ friction or resistance to the process both on the surface on which the mouse moves and the screen. A space is formed by the tension between perfection and imperfection. Here the imagination can dwell with contingent outcomes: the endeavour towards perfection by imperfect means is often delicious. 

Another area of discussion was that of aura, with Walter Benjamin’s 1936 essay, The Work of Art in the Age of Mechanical Reproduction. This is a very wide field of discussion that has personal, psychological, religious and political implications. Jonathan proposes that Benjamin is a starting point from issues of reproduction towards new forms of production and there is a debate about notions of ‘real’ and ‘virtual’, ‘simulation’ moving towards ‘substitution’. This is in fact a form of sublation and something I am working on with regard to a video and live performance work requiring very careful scripting and timing. This opened the debate on simulation and the nature of what is real and what is not. I think the idea of authentic comes into this as does original. These are perhaps best described as notions, as most qualitative descriptors are. Any definition is vulnerable to the deformation by subjective view points and conversely any rigidity too readily turns into dogma. I think the best thing is to remain open to change but be clear about what is changing. 

We ended the session by considering some further terms that are useful when describing how a work comes about. Words that come from a variety of sources, from semiotic theory to acoustics, from physics and chemistry to sociology, words such as: filtering, curating, signalling, amplifying, merging. Being all gerunds, they denote action whereas others such as hybrid, score, script and remix are adjectival. Grammar is a wonderful thing, how a word can be transformed from doing to being to inferring. I could describe my work as a hybridisation in which ideas are scripted and encoded as a means of signalling amplified filters of perception. This sounds grand but without content meaningless. They can only help to articulate what is already there to express. The two go hand in hand. Thinking of what one has to say and how to say it are inseparable when using words; the same goes for any other medium.

Coming back to something I mentioned earlier, the final word by Jonathan was regarding the digital: that artists appear to be well placed to do some of the work in ‘revealing the ideology baked into code’, (whether financial, aesthetic, social, etc).

 

A Seal and Its Significance

 

I know that anonymity is the ultimate fate of everyone; after all, what is in a name?

Achilles in Homer’s Iliad, gave up his life for glory so no one would forget his name but whoever he might have been, what we remember is the name, not the man. A name transcends a person and becomes their mythology, symbol or archetype. Film actors take on a screen name, their name supersedes them and their reality. But that is not the person, the name is a mask that may continue after death, subject to the twists and turns of fame or infamy. Why would anyone think that to be famous after their time means anything at all? Perhaps because like many other human characteristics such as, looking for pattern and meaning and finding probability counterintuitive, we are hardwired to do so: it is a survival strategy handed down through our genes.

What would be the corollary of not being programmed in this way? There are those that think that if we did not perceive pattern, we would not see the symmetrical tiger in the undergrowth or the round fruit in the trees. In short we would starve or be eaten, not a very good way for an organism to survive to reproductive age and pass on their genes. In the case of probability, that is more complex but it could be summed as, calculating the probability of something happening requires a developed use of mathematics and insight into empiricism: ask that of our innumerate ancestors. Certainty is not something we can count or calculate, we go by experience and experience is something that is learnt or is baked into our inherited make up by natural selection. This could go some way to explain superstitions such as not walking under a ladder which are often about perceiving danger. Such ideas come without a critical analysis of cause and effect but do have a certain logic. However it is good to remember in such cases the statisticians’ mantra, ‘correlation is not causation’. We would do well to remember this when discussing politics but I digress. 

Artist have not always signed their work. For much of history, and still today around the world, many makers leave what they do unmarked. During the Middle Ages in Europe, masons would carve a cryptic mark on the part of a building they were particularly proud of. These would have been recognised by only the very few in what was a form of professional branding and most remain undeciphered. It is not until the Renaissance that we see artist signing their work. Michelangelo famously signed the Pieta  but regretted his vanity and swore never to do so again. He was driven by the fact that the sculpture was being attributed to others such as Il Gobbo (Cristoforo Solari) from Milan. The reason for and spirit in which a work is signed or left anonymous varies from artist to artist. Van Gogh signed his paintings Vincent as a way of putting distance between his hard won freedom of expression and his earlier repressive family life that he sought to reason with in vain. Pablo Ruiz Picasso chose his mother’s maiden name to make himself independent of his father who had taught him in his early years. The reason for signing a work can be deeply personal or as we witness by the branding that takes place in many galleries, auctions houses and museums of today, an attempt at creating celebrity more often than not underpinned by a hardnosed commercial imperative.

Most, if not all, want to make a difference, to mark this earth with their tread whether in a small unseen way or visible to all. It is a desire that intimates a form of fleeting immortality. I have always found it difficult to sign my work with a name. I find it disruptive and intrusive of myself and the work. I have found myself doing it in an as inconspicuous way as possible. Initials seem less intrusive but are also more cryptic and far less specific, whereas marking a work with a seal is something else. It is closer to the masons mark. I adopted this practice not so long ago, every so often making a new seal when I have felt the time was right. By making this mark I feel comfortable to follow it with initials or a name and date. It is about saying, ‘I have changed this from what it was’, it is about me, not my name. And after all, a name is given whereas a mark is what you give yourself. Coming back to what I said earlier, perhaps this is why an actor is happy to assume a new identity, it is their identity as well as a way of separating their private from public life. 

The seal above is the latest carved for the period of the MA. The design was not predestined, it emerged as I worked with the tiny piece of boxwood. In fact, this was the fourth attempt; I had never cut curves on this scale using crude tools. I liken it to drawing with a mouse: the slight recalcitrance of the tools reduces control. The tension between what is sought for and the outcome opens a space where something else can arise. Neither before nor during its making, could I say what the design represented if anything. However, I sensed that it had some sort of meaning, following the radial symmetry of my previous work. There is little that cannot be given a meaning again coming back to an earlier point about pattern and meaning; working a priori to any thesis can give rise to hidden ideas when analysed later. In this case I find that the pattern generated speaks to me of different elements mixing, merging, assimilating, hybridising. This after all is what I am attempting during these two years. There is also a breaking from symmetry which continues something I began since Chaos Contained.

Where does this leave the signing of work and authorship in the digital sphere? This is a complex issue regarding a medium that is connective and infinitely distributable. It is changing the way we look at authorship and copyright. There are those that would place restrictive bounds on what can and cannot be accessed or used, there are others that open out all code to everyone. There are those that hard bake their mark in the code and there are others that realising the futility of practical ownership of digital information ask for accreditation and little more. Then there are artists who, in a time honoured tradition, restrict their output by creating limited editions and destroying the matrix. Putting a high price on these CDs, flash drives or what have you, and restricting access to these works is in my mind a mirage in the eyes of those that believe it to be a true representation of value, at least in the short term. With changing values and obsolescence only time will tell what happens to the way digital works are perceived. Perhaps they will become cyber archaeology, as anonymous as the vases, statues and artefacts we wonder at in museums. This brings to mind, Walter M. Miller’s A Canticle for Liebovitz . This may be a topic I return to later as it has implications on what artists do today. 

 

 

Breakthrough from the Simplest Source

 

Today I started working on another branch of my project using old sound files I have recorded over the years. This proved rather frustrating and the results were disappointing. I took a walk with Janet where we discussed this temporary impasse. The problem seems to come down to using pre-existing files for new work. It is like trying to fit a round peg in a square hole, to use an overused metaphor. But why should this be? Perhaps it is because the old files were created in different contexts and with end points in mind that do not correspond with my current aims. These two reasons seem true enough. However, I also felt that what I was doing was tiresome, jaded. It emerges that simply put, the sound files are not fresh. They have to be recorded or made in process, why? Because that way I am close to the source, in its own environment, sensible to its meaning, affected by what I see, hear, smell, feel and touch. 

I recorded a sample from a simple domestic source and low and behold, I was able to work effortlessly, manipulate the sound waves, and create with the utmost simplicity something that I can work with. The result is something I can build on; create an archive of sounds with which to compose. There is also another important principle at work here that is relevant to the project. From simple, everyday phenomena, readily at hand, an entire world can be created without sophisticated processes. Myths are created not just from the unusual and spectacular but from the everyday, humble things that surround us. So this is what I will be working on over the next few days amongst other things: build a narrative in sound that runs parallel with the more tactile and visual processes. Whether the two modalities come together is still an open question. This I suspect will be the direction of the Research Statement assignment later next year: the relationship between sound and sculpture.

 

Oracle: Maquette 3 – End of a Phase

Studies: graphite on paper, 316 x 237 mm. From the maquette

When evolving an idea, there comes a time for leaving the process to the subconscious; to open it out to other influences and make new connections: this takes time. I remember when taking my physics A level at school, the best strategy for solving a particularly difficult problem was to read what was needed, identify the equations and methodology, understand the variables, try a few things out and then sleep on it. Perhaps the next day or a little later, the solution would present itself as though the most natural of outcomes. I am not saying that solving a physics question is comparable to producing a work of art. I only mention this because the mind continues working in the most wonderful ways while we are distracted elsewhere. By going to sleep on a problem, we dream and see things from different perspectives in different contexts. This enables solutions to arise that would otherwise be constrained by fixed thinking. My attention is now turning to sound, relics, shadows and other things. I leave this particular part of the project in a place where, of its own account, it can respond to different ideas and methodologies and await a refreshed return.  

Oracle: photos of maquette 2

Taken after I had completed the drawing. There are well over one hundred images and I have chosen nine, not for their aesthetic, formal content but for their ability to convey information and ideas that take me beyond considerations of the sculpture alone.

Skype Chat 1.6: Coding

Yesterday we were introduced to the intricacies of coding in java, by Paul Abbott, with a little html and css thrown in just for fun. It was difficult to follow at times, particularly juggling four different windows at one time, thank heavens for a large screen. It felt like having to catch four piglets and trying to put them into a shallow basket… with boxing gloves. However, I survived and took away some valuable ideas that will help me, particularly when I look at the video recording of the session again. These notions can be summarised in a very cursory way as:

  • Types of coded information are kept in discrete blocks.
  • One block of information tells another what to do and the different functions and variables in each one has to correspond to those in another block.
  • The process is like constructing a flow chart in your head. For that matter, drawing a flow chart when planning code is not such a bad idea. 
  • Brackets hold different types of information.
  • The syntax of the code has to be precise.
  • Practice by copying and pasting existing code and alter one parameter at a time and see what happens. Make sure all corresponding parts match one another. 
  • It is no good just reading about code, you have to do it as you go along to understand anything at all. 

I do not know how relevant coding is to my practice. It is immensely satisfying, though, when a piece of code works. I know from my scant experience with html and css. However, it is a totally different language and I struggle enough with words. So, although I may tinker with some code and perhaps even build a rudimentary something for the internet, I think I shall leave this one to those better suited for this activity. One thing, as Paul mentioned, it does help when you can converse in the same language with someone if you need something doing or collaborating on a given project.

Oracle: Maquette 1

Studies: graphite on paper, 316 x 237 mm. From the maquette

Today I made the first maquette for the work I am currently calling Oracle.  It is a continuation of the sketches in Drawings 1 and Drawings 2 in unfired clay and metal wires. Although the final intention is quite the reverse, I am thinking about how language is digested and deconstructed through the alimentary canal of human behaviour. Starting as incoherent noises a comprehensible message emerges at the other end. The Oracles of ancient Greece and Rome worked on this principle and functioned as political spin, from the personal and local to the national and imperial, ambivalence and ambiguity almost always the mode of interpretation. Has it ever been any different for those in power, regarding today’s politics? Is this not what religions do when interpreting the numinous in a bid to acquire and keep hold of power? Take an unexplained phenomenon and make of it what you will.

However, as I mentioned at the start, this work is intended to reverse the process: converting a comprehensible message into an incomprehensible babble in real time. Words are deconstructed as in a form of Chinese whispers from the initial utterance to a final noise. Along the way different iterations of this deconstruction are audible adding to the confusion… all in real time. Is this not what happens to what is said as it passes down and away from its source? This is at the heart of the process of collective assimilation of individual attempts to communicate. 

The maquette is already cracking and breaking up. It disintegrates as do so many thoughts that need be transcribed into a more durable form for retrospection and reflection. This disintegration is part of the cycle of things… I envisage the sculpture being held up by iron rods and suspended from above with iron wires. I can use other materials as I look into different configurations while I research the sonic component. But the things is to always start with what is at hand: plaster, air drying clay, paper mache, metal, stone are all considerations. Eventually I shall make a more permanent scale model to resolve difficulties in making and installation; I am sure that new ideas and solutions will meet me along the way. And as I work on this I will consider it holistically with the other works in mind. Language, myth, ritual, group, self, absence, disintegration, unification, permanence, transience…

As the maquette disintegrates, its container is made: the rests of an idea.