Tutorial 6: 15 October 2019. Jonathan Kearney

 

Tuesday’s tutorial covered a number of points I would like to pursue further in future blogs. We talked about two main things: the sound element of the project proposal and the challenges that these and other aspects present in terms of the exhibition space. 

The time away from the studio has allowed me to think about my practice in a more objective way and select out or rather prioritise elements, focusing what I do to concentrate its effect while making it possible for it to be more open. 

We discussed three principle acoustic elements in the proposal: ultra low frequency, normal sounds embedded in the sculptures, and separate narrative audio.

It was a very good thing I spent a lot of time familiarising myself with the spaces and the show dynamics during the Summer. The spaces can be quite challenging and there is also the question of logistics and installation. These challenges also present opportunities to create a show that is flexible and modular capable of being shown in other spaces and contexts.

The interactive bass sounds aim at: drawing people in, mitigating any disruption in collective spaces, affecting the space at a physical / corporeal level.

The narrative sounds work on a different level altogether. We discussed how the bass and narrative sounds would interact. This will need a lot of experimentation and testing so that the bass is audible while listening to the narrative on headphones. I think that because the bass will fluctuate in volume as opposed to the headphone’s constant narrative, a dislocation will result in further layering of meaning.

A third sound layer will be provided by the sounds embedded in the sculptures. Talking with Jonathan clarified the direction I should take with these sounds. The pieces would probably work best with abstract sounds correlating with the sculptural forms. To have spoken or representational sounds appear to me at odds with the static, ‘silent’ nature of sculptural form. This is another technical matter to experiment.  

We briefly discussed the Arduino and headphones, whether the latter should be wireless to allow visitors to walk around setting a spatial conversation between the sounds, sculptures and any other visual element that might be included.

The idea of different scales of listening creating circumscribed or diffuse space in the installation is an interesting idea but again will need careful working out:

  • the diffuse bass interactively fluctuating in volume and vibrating the space
  • the abstract embedded sounds circumscribing a tight horizon of perception, drawing in the listener
  • the headphone narrative being a more rational layer creating that tension between the rational and the emotional I often talk about.

I mentioned that the installation is a form of shrine. But on reflection what I am doing is not so much building a shrine as enshrining notions. I think this is a much looser and and open term that gives me much greater freedom than what I had thought earlier – mythopoeia. I can still use the term mythopoeia but in narrower contexts to describe part of what I am doing. 

I believe that this idea of enshrinement come at a critical moment in the current process before I start to immerse myself in the final project  

We also discussed the opening night as a moment in which the work might not be fully appreciated because of the nature of such gatherings. I see the opening as more of a social event , P.R, that may or may not yield appropriate interest. Really, if someone wants to see work, they will not come on the opening night, something I know from experience. 

I explained how part of my methodology is to make the sculptures empathetic to a certain extent. Not with a covert anthropomorphic form, but something more alien. So far the unfired porcelain gives me a sense of this but after the firing process it will be interesting to see how this affects my ideas, display and handling of the works. 

I am still incorporating the idea of an alimentary canal, digesting and assimilating ideas from a world of ancestry and connectedness; an alien landscape that is part of us. 

With respect to the large suspended sculpture, and the word Icon, Jonathan spoke about religious icons being ‘written’ after after many hours of meditating before painting. This process creates a space that allows an icon to be a window to another world. 

I told Jonathan that at the beginning of the course I was open to explore new and familiar materials and methods. He asked If this had been a challenge, that is to say, trying to push processes that had been previously defined and clear. 

I have found the process immensely enjoyable, getting underneath the process and it has developed my ability to better articulate what I am doing and why to myself. The PP is now less dispersed; I have used my energy to look at different things gradually delineating a clearer picture that can be taken into the future making a methodology without wondering what if I did this or that. My endeavour has been to work within a chaotic coherence out of which can emerge a more focused trajectory that draws in ideas in its wake. 

We finally discussed the Amputation post and the amputation video at the end of it. This is something I would like to continue and formalise into a more polished performance.

Jonathan said that the ideas make sense with what I have been doing and that there is a clear trajectory and evidence of testing and pushing this along. Although there is still a lot to do, technical issues to resolve with testing, but he can visualise the coherence of what I am doing. 

 


 

What to do next

Explore the ideas of shrine and icon and the relationship between them.

Look at the idea of a tent, reveal and enclose as in shrine and icon.

Middle Eastern stone shrines to the invisible god

Consider / plan / curate the making of further amputation videos.

Design audio experiments to assess questions of balance, comprehensibility and significance between the varying sources.

Think about displaying text on screen as well as through headphones offering alternative ways of delivering.

 

Wolfgang Gil: Maleable Sound as Sculpture

 

Resonant Body I – Wolfgang Gil

 

Gareth Jones, in his essay, describes the historical changes in the relationship between sculpture and sound. This dichotomous tension is straddled by Gil’s work in Sonic Plasticity proposes the use of sound as a malleable material – one that can be stretched in all dimensions, encompassing height, width, and depth, with curves, edges, and changing geometries. His Aural Fields and Resonant Bodies combine physical structures set to vibrate, creating geometric fields of sound perceivable in space with edges and form.

This is an interesting field I am currently investigating with respect to the final proposal with respect to sculptures. I am not proposing to do the same sort of thing but Gil’s work does have correspondence with how I see sound as creating a physical entity in itself.

My idea is to counterpoise the readability and sensuality of the solid pieces with the pure perception and sensuality in another modality of sound. I am concerned about the cancelling out of one another: should solid sculpture reside in silence, should sound be disembodied? These are questions I intend to explore and aim to resolve in some way. The use of digital interactive devices is something I have been working with enabling an element of audience interaction. But then again, the work in silence also speaks of itself. This is an interesting area of empirical research which needs a trial and error, or heuristic, approach.

 

https://medium.com/@wolfganggil_35573/sonic-plasticity-an-introduction-343ae7e22de5

 

First Circuit

 

 

What struck me when I got the Arduino board was, how small it is, how small all of the things are. And that means, that they will be far less obtrusive than I had previously thought. And seeing how easy it is to work with I look forward to learning a great deal. 

The next step is to get to grips with the coding. Fortunately there is a lot of help on the web and even if some piece of code is not exactly what I need, I feel much more confident to be able to tailor it to my needs. 

How do I feel about using digital sound in conjunction with sculptures? I have always felt there is an equivocal relationship between sculpture, or statuary to be more precise, and sound. Is a statue not meant to be silent, to be contemplated without the distraction of noise?

But what if the sound comes from within, trapped, allowed a small breathing hole to reach one’s ears, fingertips, barely audible, sensed; a sound that is neither music nor the result of some kinetic accident? I see the sculpture as the receptacle of its own soul, the embodiment of what it is in its nature to be gently radiating outwards, translated into vibrations seeking connection. 

There is of course an element of humour in all this, for it to be otherwise would be melodramatic and to what end: humour can be poignant, questioning, engaging, cathartic. All I know is, I go with where the work takes me as it also follows me.  

 

Idea for Sonic Circumvention

 

I have been away from my journal for the last ten days, helping Janet to set up her final show at Camberwell as well as others showing with her. But my mind has not been idle and I have been collecting a number of thoughts regarding work during this period. The insight I have gained regarding how the whole thing works in the context of Camberwell has given me an idea for work. Exhibiting in a group show where each offering is in effect a solo show is challenging. This is particularly the case with sound, an integral part of many digitally based works. In many cases earphones are the solution but some consider the ambient phenomenon an essential part of their work, whether conceptually, aesthetically or just to attract attention. Having this in mind, for next year and other similar situations I am considering using particular bands of the frequency range to circumvent the sonic clutter (and traffic noise) of the group environment, without affecting the latter significantly. In order to deliver this final point, I am considering the use of sensors that modulate the viewer-work interaction periodically. For now I wish to keep this idea private since, if it were to become a meme, its singular affect would be lost. 

 

Details Regarding Sonic Circumvention

 

To incorporate into the sculpture or place near it, a subwoofer speaker. Ultra low frequencies at high volume emitted will set the ambience to vibrate. If the speaker is set inside the sculpture, it may set the latter to vibrate. This phenomenological approach could be used for the long suspended piece. Ultra low frequencies ‘appear’ to come from all directions so the placement of the speaker is not critical for its perception. below the sculpture might be a solution if incorporation is not possible. However, incorporation would bring it to life. 

Having the high volume, low frequency on all the time would not be acceptable. A solution presents itself with the use of proximity sensors. Using such devices would introduce an element of interactivity whilst reducing the constant sound to only when it is being viewed. The idea is to place the sensors in such a way that when a person approaches the sculpture, the sound intensifies and the closer the person moves towards it, the louder and more intense is the sound. 

The placement of the speaker is a sculptural, technical problem. How the sensors work carries with it a number of questions that I need to address as soon as possible:

  • what type of sensor to use – motion, light, infrared, microwave etc
  • how many sensors are needed – this question refers to the mode of controlling the sound output
  • how is/are the sensors to be controlled – is an Arduino set up required in which can I need to research this and the coding
  • all the questions lead up to whether a sensor can detect distance and this be translated to variable volume of sound output – is this controlled with the controller or the sensor
  • if variable output is not feasible, can several sensors be used to trigger variable sound

The ideal would be for the sound to increase in volume as a person approaches the sculpture and decrease as they move away. 

 

Mythopoeia IV

 

I have been very busy of late and my current work is in a state of incompletion, so I am glad to have just completed a video to accompany a small sculptural work for the interim Summer show at Camberwell. Its simplicity has given me the space to think about a deep level aspect of what I am doing. The narrative in the words of the scrolling text are deliberately anachronistic. I worked on the few words in various versions: directed in the you and I form, playing with tenses, making the content more or less personal. Finally I ended in the place where my instincts had led me to start; with the intention to distance myself from the subject whilst bringing it into direct contact with me in the present as I reflect on its future set in the past. Bringing together the deep past, present and future is very much what my research statement is about albeit taking a narrow field of view. It is interesting how this synchronicity occurs from time to time.

 

What is the Difference etc?

 

 

Yesterday I started a small scale study in porcelain – no larger than twenty centimetres in its largest dimension – for H’s playthings in porcelain. What I show here is the first stage, the plasma. It is small so I can quickly assess its outcome before investing more time in how to proceed on a larger scale. The question for now, is whether to move in the direction of a baroque, visceral rendition or a more schematic, symbolic one. I am thinking that the former might be too ‘noisy’ for it to be receptive to a sound element in the work. 

 

 

I feel that the two approaches are different aspects of what I am looking to express. This makes me think that there is space for both to coexist, a conversation contextualised in the transition from a mass population engaged in an ecology and the symbolic representation of each class type. The former an animated, raw, poietic emergence from inside me, the living expression of thought. The latter a cerebral aesthetic product, distanced, engaging on another level. Can the two ways be reconciled and merged or are they mutually exclusive? 

Not all bodies of work need to be homogeneous. I have talked of heterogeneity before, it represents the outer layer of deeper commonalities. Multitudes exist within one idea, am I to be restrained by the aesthetics of conformity? This may be my own prejudice: the need to replicate serially to create distinct bodies of work. 

It may be possible to combine the two in synchronous dialogue, resolving a dialectic within a single work. A transition from raw to refined, from animated foam to schematic idolatry. After all, I am looking for a myth and myths are about origins, creation.

 

Digital Mapping Workshop: Marius Simkus

 

The mapping workshop over two days was at time difficult to follow but it did give an introduction to the technique. The most salient point is that true digital mapping is not always necessary if one is wanting to project video or images onto a surface. The real essence of this technique is its ability to conform outlines to complex or awkwardly contoured surfaces so that the project appears to be naturally formed in that format.

Using meshes, the image can be transformed and altered to fit three dimensional surfaces. However, a simpler system used masks, which is the digital version of pieces of cardboard placed infront of the lens. I have a record of the lecture, materials and equipment, and some time after the residency, I visited Marius with Janet looking at possibilities for projection mapping her painting videos.

The first day was spent looking at the technical side of digital mapping and collecting photographic and sound material for our group’s collaborative project based on the neighbourhood of Peckham.

During our ‘coffee’ conference in a shop come restaurant each one of us visited the toilets which was a wonderland of notes and messages appended in any way possible. The effect was quite magical; it makes me think of some I could do for the project proposal.

 

 

Messages on the toilet walls where we had lunch. A strange form of Aladdin’s cave.

 

I took a great many pictures but ended up with using the recording of a road worker who asked, ‘where are you guys from?’ Peckham is a neighbourhood that has a rich immigrant tradition and I thought it rather poetic that someone who most likely was from immigrant heritage asked us, without knowing who we were, our provenance. I thought this would be an apt element in a work which responded to the heritage and architecture, both physical and social of the area. 

 

 

The second day was spent making the video mapping presentations, one for each group. I spent a great deal of my time selecting, editing and composing various sound sources into one 36 second track. I would have like to have been more hands on with the video and get some experience of the process.

At the end, each group presented its work and one or more persons talked about the work and answered questions. 

 

Our group made a collage of video and ‘found objects’ with a degree of format distortion. The blue hair clurlers in the centre referenced the pipes of the road works and the sound track contained the noise of pneumatic drills against concrete, phrenetic radio audio and the road worker mentioned above. Paola spent a lot of time preparing some cut out stickers of graffiti adhered to the walls.  

 

Aristotle’s group was very aesthetic, with its colours and various images projected onto opaque, translucent and reflective surfaces of a found beauty salon cabinet. The effect was very lively and elegant. However, the projections were not really projection mapping by straight forward projections, masked and keyed to fit the various perspectives of the surfaces closely. The incidental spills of light added a touch.

 

 

Ash’s took the market motif and layered the videos to create sequential imagery on the wall and a separate image on the crate which contained plastic fruit. I like plastic fruit.

 

 

The final group with Janet was a simple and very elegant projection onto a plastic bowl painted white. This was the only example of  true projection mapping showing images of Iris on Peckham’s streets. The image was reduced and fitted the bowl perfectly. 

Low Residency: Day 4 – Sound Workshop

 

 

It has been some time since the Low Residency. Many thanks to Ed Kelly for condensing into a relatively short time frame a great deal of theory and making. I was already very familiar with Audacity but there is always something to learn and I have taken on board a number of ideas. The great usefulness was to clarify and formalise certain practices that I have followed either intuitively or uncritically. The principle one is the idea of cutting or editing at zero. This avoids clicks and pops producing clean edits. The other is more a concept, that of fragmentation or deconstructing sound into atomic elements which can then be used as building blocks. This ties in with the introduction to Musique Concrete in a Skype lecture a few weeks ago.

We spent time harvesting sounds from a variety of objects. I was particularly taken by a small music box mechanism that Ed brought along. He turned the handle in short bursts while I recorded. This broke up what would have been a familiar melody into fragments of sound. It is a fascinating approach to capturing sound, so much so, that I ordered a number of mechanisms over the web with which I have started to experiment. 

Ed mentioned Pure Data, a visual programming software which was, however, too much of a learning curve for the workshop. Although I have started using it, it is too early to say if I shall be using it in the final works, much depends on whether I can find work-arounds to my aims rather than spending too much making-time learning how to use it. 

After collecting the sounds, each one of us put together a short soundwork (below). I was particularly taken by the reverberation in the stairwells  (pictured above) running up the new building at Camberwell. 

 

 

The rectangular spiral staircase resonated in my mind with the spiral stairs at the Queen’s House we visited in Greenwich.

 

 

Pure Data

The previous post talked about sound and sculpture in terms of building blocks of non-verbal language. This is a fascinating area of theoretical practice that seems somewhat neglected whether because it is seen as irrelevant or the two areas are separated by a formal academic-professional gap I do not know. Artists have used sound and sculpture together, but as I have said before, one as the container or instrument of the other, not as equals. I do not presume to find a perfect balance between the two but I do approach them as having, at least theoretically, homological correspondences. Using basic units as the building blocks of each respective language, much as phonemes are the basic units of speech, I can perhaps meld the two together. Curiosity as to whether this succeeds is part of the impetus for the exploration.

I still maintain that sculpture is silent and sound disembodied. Sculpture primarily finds its place in my kinetic being, sound vibrates the corpus as an intangible organ sounding within me. Regardless of how they are interpreted they at least have this in common, that they inhabit the body as the closely related physical senses of touch and vibration. 

I have been looking at Pure Data as a means of generating sound, the basic components of it, vibration as frequency, pulse and volume. At last I have worked it out by following some videos on YouTube. The actual mechanics are simple, the syntax is straightforward enough. The learning curve seems to reside in understanding what each object does and how it interacts with other components. From this sounds can be generated without reference to outside associations. This seems the way, at least in great part, for crossing the boundaries between sculpture and sound in the purest sense; how sound can be shaped and moulded to correspond with sculpture… and vice versa, or perhaps even shaped synchronously. Sounds generated can then be edited in some other software or generated in situ and manipulated in real time.