It is clear that with the corona virus pandemic, things will change. Not least the end of the MA and final show. In view of any difficulties that might arise, I think it prudent to take a twin approach to the project proposal and how it will be delivered.
I don’t think that the show will now take place which is a great disappointment. Materials and equipment supplies may also be affected. I must also take into account the fact that the kiln may not be connected (although I hope this is a remote possibility).
What to do then. First, I shall continue making: that is the priority. Second I shall continue to plan for the show at Camberwell, describing the installation in situ, logistics, how it would work and so on. Equally important and perhaps more so in reality is how would I present the work online in the great likelyhood that the show will not physically take place.
The latter scenario presents an opportunity preparing me to show the work to a widespread audience in digital form. I could set the works up in various locations and video them there, narrating, presenting text, creating an online unfolding in a dedicated website. Many possibilities present themselves, not least the fact that I could show work in greater depth in a virtual presentation. However, I must also be realistic in terms of the time it would take to complete a complex presentation.
In conclusion the blog will now take a twin path, real and surreal, actual and hypothetical.
Warning: this post contains very subjective material.
After over six months I still remember one visit and one work in particular. At the Annka Kultys Gallery in the London City Island an exhibition of digital works was showing entitled Re-Figure-Ground. Two things I remember, the video-game-like virtual reality goggle-based immersive 3D videos complete with kinetic controls with which to travel within the virtual world, and a simple 3D animation that did not do much with a spoken audio.
The VR works were interesting enough from the point of view of technology but quite honestly they left me underwhelmed on account of their lack of conveying any point to them other than showcasing the technical work. And to add, the resolution was so poor that it left me wondering whether I needed new glasses. This inconsistency between the vision and the actual vision left me somewhat frustrated. Claudia Hart’s augmented reality was like walking through a myopic fruit machine of social media icons along pointless corridors. The fact that she is examining the body, perception and nature ‘adapt[ing] the forms and software normally used to create 3D shooter games was no compensation for what was clearly meant to be a transformational experience.
The Karst cave by Snow Yunxue Fu’s was, as she says, an attempt to embody the concept of Plato’s cave in a virtual realm. She then continues to say, ‘providing a contemplative environment for the visitor to wonder; walking and teleporting within the control of the wireframed virtual hands that are given to them’. Really, Plato’s cave? That is certainly not what Plato was on about when he described our secondhand manipulated perception of the world. Leave that bit of referencing and you are left with an enjoyable, if somewhat, again myopic trip fantastic.
The rest of the show I found cold but one work did stand out for me, and it was not the most accomplished technically. Morehshin Allahyari’s video installation She Who Sees the Unknown, Aisha Qandisha was a back projected video 1 of a 3D animated figure that did not do much other than turn around a bit and sit in some sort of digital sea. On its own it would have graced any number of album covers for some group or other singing about whatever. However, when combined with the narrative it became something else. It transported me to another world of magical realism in some ancient past which is very much present.
The combination of powerful scripted content with a weird large image moving, now menacingly with the audio gave me the sense of a deity being displayed before its awestruck followers. This remains in my mind not only for the content but how something relatively simple in digital terms, can still have impact compared to more sophisticated presentations.
Onto a white acrylic sheet (transmits around the require 50% of light for a good back lighting as Jonathan explained to me) suspended from the ceiling and cleanly fitted onto the sheet by means probably of some sort of projection mapping[↩]
Returning home from the Janet’s show installation I had to think about the interim show’s work title. I have never been keen on the process of naming a work despite knowing how important it is; I have seen it as an intrusion of words that closes down meaning. However, having thought at length about the 17th June tutorial with Jonathan I feel quite different about the matter. It is no longer an external slapping on of words but an added layer of meaning, an entry into the work without necessarily fencing its meaning, rather offering a thought that, if the words are chosen carefully, is both suggestive and open. What is more important is that it is the possibility to introduce a rational side to the work, by virtue of the inherent characteristics of words, that helps create a dynamic equilibrium between the rational and emotional.
Here I reference the paradoxical time shifts that I deal with in my practice, being in the present whilst dealing with time frames interchangeably. I feel this title opens up a whole lot of ideas for me regarding the nature of time and life.
I have been away from my journal for the last ten days, helping Janet to set up her final show at Camberwell as well as others showing with her. But my mind has not been idle and I have been collecting a number of thoughts regarding work during this period. The insight I have gained regarding how the whole thing works in the context of Camberwell has given me an idea for work. Exhibiting in a group show where each offering is in effect a solo show is challenging. This is particularly the case with sound, an integral part of many digitally based works. In many cases earphones are the solution but some consider the ambient phenomenon an essential part of their work, whether conceptually, aesthetically or just to attract attention. Having this in mind, for next year and other similar situations I am considering using particular bands of the frequency range to circumvent the sonic clutter (and traffic noise) of the group environment, without affecting the latter significantly. In order to deliver this final point, I am considering the use of sensors that modulate the viewer-work interaction periodically. For now I wish to keep this idea private since, if it were to become a meme, its singular affect would be lost.
To incorporate into the sculpture or place near it, a subwoofer speaker. Ultra low frequencies at high volume emitted will set the ambience to vibrate. If the speaker is set inside the sculpture, it may set the latter to vibrate. This phenomenological approach could be used for the long suspended piece. Ultra low frequencies ‘appear’ to come from all directions so the placement of the speaker is not critical for its perception. below the sculpture might be a solution if incorporation is not possible. However, incorporation would bring it to life.
Having the high volume, low frequency on all the time would not be acceptable. A solution presents itself with the use of proximity sensors. Using such devices would introduce an element of interactivity whilst reducing the constant sound to only when it is being viewed. The idea is to place the sensors in such a way that when a person approaches the sculpture, the sound intensifies and the closer the person moves towards it, the louder and more intense is the sound.
The placement of the speaker is a sculptural, technical problem. How the sensors work carries with it a number of questions that I need to address as soon as possible:
what type of sensor to use – motion, light, infrared, microwave etc
how many sensors are needed – this question refers to the mode of controlling the sound output
how is/are the sensors to be controlled – is an Arduino set up required in which can I need to research this and the coding
all the questions lead up to whether a sensor can detect distance and this be translated to variable volume of sound output – is this controlled with the controller or the sensor
if variable output is not feasible, can several sensors be used to trigger variable sound
The ideal would be for the sound to increase in volume as a person approaches the sculpture and decrease as they move away.
I have been very busy of late and my current work is in a state of incompletion, so I am glad to have just completed a video to accompany a small sculptural work for the interim Summer show at Camberwell. Its simplicity has given me the space to think about a deep level aspect of what I am doing. The narrative in the words of the scrolling text are deliberately anachronistic. I worked on the few words in various versions: directed in the you and I form, playing with tenses, making the content more or less personal. Finally I ended in the place where my instincts had led me to start; with the intention to distance myself from the subject whilst bringing it into direct contact with me in the present as I reflect on its future set in the past. Bringing together the deep past, present and future is very much what my research statement is about albeit taking a narrow field of view. It is interesting how this synchronicity occurs from time to time.