I have been back two full days and restarting making as always is hard. The excitement of returning to work is tempered by the reality of settling in and organising a workflow. Having spent half the day on Blender tutorials I said to my self, making is so much more satisfying. Mid-afternoon I made a sketch of the conversant piece while still not dry, and took measurements to keep its companion piece on the same scale. Then I made a tiny model for which I shall make tomorrow its companion maquette before starting on the large scale piece.
Over the Summer I looked at Blender and how to use it to create 3D renderings. However, some time has passed and I have forgotten a lot of it as I had never worked with it before. So, I am restarting my learning from the top with videos on the fundamentals. I feel much more at home with the user interface which means I can get on quickly.
The plan is to go through several videos every day, in between making and writing. By December I should be able to do pretty much what I want for the final show if needed. This seems late in the day to be starting this in earnest but my aims with respect to 3D rendering are relatively modest for now.
See links to videos in Resources with the aim of building a library of tutorials.
Images above: works by William Latham, John Horton Conway and Andrew Lord
Evolutionary Space: A way of looking at art practice as continual process in a disparate ecology.
Art practices have become widely divergent and disparate in recent years, particularly since the arrival of digital means which have opened out previously unimagined possibilities. Different taxonomies representing a great variety of paradigms, methodologies, thematics, mediums and contexts have given rise to a heterogeneity of approaches when considering practices and the role of artists which can render problematic a holistic consideration of different ways of generating art. Using Conway’s “Life, Latham’s “Mutator”, and the work of ceramic sculptor Andrew Lord as subjects, this paper introduces an approach to discussing art practices, fostering a unified view in the midst of diversity, evolutionary space. Borrowing from the idea of fitness landscape in evolutionary theory, applying it to Olson’s analysis of computer generated life regarding the relationship between pure information and its physical interpretation, in the context of Whitehead’s process philosophy of becoming, and Dennett’s idea of algorithms, a picture is built of how different art practices can be viewed as dynamic information streams coded and implemented in material terms.
The research paper has changed radically and become frighteningly simply because I have a tendency to complicate things. The above may seem complicated but it is in fact a straightforward synthesis of ideas from various fields to construct a different way of talking about art practices which goes some way to avoid value judgements and the need to describe things subjectively. Writing the paper is making me focus on an increasingly narrow narrative as an explication for a broad idea. It is frustrating at times because I want to explore a multiplicity of ideas but by considering a wide field and having to progressively select out is also liberating. It shows me that things can be simple without loosing depth. Implied ideas can be just as powerful in leaving the reader the possibility to uncover them or find new things and feel the sense of discovery rather than having them pointed out. The methodology I am constructing is also feeding into the project proposal: I no longer feel compelled to spell out every idea.
My Research Statement started clearly but tailed off towards an uncertain ending. I had the thread, subject knowledge and so on but crucially what I was thinking was only of slight relevance to contemporary art. I had been dealing with histories of knowledge and putting together a viewpoint that although very interesting to my mind, it was not pertinent to contemporary art and did not contribute to my practice, neither methodologically nor theoretically: I just found it interesting.
I had written around two-and-a-half thousand words when the recurring feeling of dread that asks, where is all this going, became too strong to ignore. I had barely started to look at contemporary artist that might be relevant to the paper. I looked at some suggestion Gareth had given me. Most were examples that were nothing close to what I was talking about, but you only need one, and one did stand out ticking all the boxes. I found that William Latham has been working in a similar way to me for years. He has developed an evolutionary art with computers, I have done it with sculpture. I looked up some references I was familiar with to do with cell automation, a bit about AI and found these things fitted into the contexts I had thought of previously: the Cambrian explosion and the Early Bronze Age.
I am excited in that the hypothesis I am now proposing brings together art, biology, anthropology/archaeology, the digital environment, virtual worlds, philosophy and the future. The idea is not fully fleshed out yet but it is on its way and would not have been possible had I not started the way I did. The idea came a few days ago as a need to find a way of talking about very different artistic processes in the same terms. I have found that despite all the talk of breaking down barriers, merging and blurring the boundaries, art has become too disparate and dispersed. A fog of taxonomies, political stances, power plays creates in me an inability to talk about things cohesively and clearly without having to ignore the unique characteristics of each practice or making crass generalisations. This is not an attempt to judge or weigh one art form against another. On the contrary, it is a way of critically looking at each practice and identifying what makes it unique without recourse to subjectivity. I know that this is a bold claim and it may unravel as I write the paper but it is an interesting exercise. It is probably just another supporting piece of thinking. Many attempts have been made to do this since structuralist, post-structuralist and subsequent theories. I think Wittgenstein wrote something along these lines but it was based on a philosophical logic form that is not easy to understand.
And finally, it is directly relevant to me by helping to re-contextualise my practice in the contemporary environment. I think it could be one way of universally thinking or rethinking about process, categories, art, anything that involves change, which is virtually everything.
Note to self: writing this down is a way of telling myself to continue writing, researching and composing ideas.
Warning: this post contains very subjective material.
After over six months I still remember one visit and one work in particular. At the Annka Kultys Gallery in the London City Island an exhibition of digital works was showing entitled Re-Figure-Ground. Two things I remember, the video-game-like virtual reality goggle-based immersive 3D videos complete with kinetic controls with which to travel within the virtual world, and a simple 3D animation that did not do much with a spoken audio.
The VR works were interesting enough from the point of view of technology but quite honestly they left me underwhelmed on account of their lack of conveying any point to them other than showcasing the technical work. And to add, the resolution was so poor that it left me wondering whether I needed new glasses. This inconsistency between the vision and the actual vision left me somewhat frustrated. Claudia Hart’s augmented reality was like walking through a myopic fruit machine of social media icons along pointless corridors. The fact that she is examining the body, perception and nature ‘adapt[ing] the forms and software normally used to create 3D shooter games was no compensation for what was clearly meant to be a transformational experience.
The Karst cave by Snow Yunxue Fu’s was, as she says, an attempt to embody the concept of Plato’s cave in a virtual realm. She then continues to say, ‘providing a contemplative environment for the visitor to wonder; walking and teleporting within the control of the wireframed virtual hands that are given to them’. Really, Plato’s cave? That is certainly not what Plato was on about when he described our secondhand manipulated perception of the world. Leave that bit of referencing and you are left with an enjoyable, if somewhat, again myopic trip fantastic.
The rest of the show I found cold but one work did stand out for me, and it was not the most accomplished technically. Morehshin Allahyari’s video installation She Who Sees the Unknown, Aisha Qandisha was a back projected video 1 of a 3D animated figure that did not do much other than turn around a bit and sit in some sort of digital sea. On its own it would have graced any number of album covers for some group or other singing about whatever. However, when combined with the narrative it became something else. It transported me to another world of magical realism in some ancient past which is very much present.
The combination of powerful scripted content with a weird large image moving, now menacingly with the audio gave me the sense of a deity being displayed before its awestruck followers. This remains in my mind not only for the content but how something relatively simple in digital terms, can still have impact compared to more sophisticated presentations.
Onto a white acrylic sheet (transmits around the require 50% of light for a good back lighting as Jonathan explained to me) suspended from the ceiling and cleanly fitted onto the sheet by means probably of some sort of projection mapping[↩]
What struck me when I got the Arduino board was, how small it is, how small all of the things are. And that means, that they will be far less obtrusive than I had previously thought. And seeing how easy it is to work with I look forward to learning a great deal.
The next step is to get to grips with the coding. Fortunately there is a lot of help on the web and even if some piece of code is not exactly what I need, I feel much more confident to be able to tailor it to my needs.
How do I feel about using digital sound in conjunction with sculptures? I have always felt there is an equivocal relationship between sculpture, or statuary to be more precise, and sound. Is a statue not meant to be silent, to be contemplated without the distraction of noise?
But what if the sound comes from within, trapped, allowed a small breathing hole to reach one’s ears, fingertips, barely audible, sensed; a sound that is neither music nor the result of some kinetic accident? I see the sculpture as the receptacle of its own soul, the embodiment of what it is in its nature to be gently radiating outwards, translated into vibrations seeking connection.
There is of course an element of humour in all this, for it to be otherwise would be melodramatic and to what end: humour can be poignant, questioning, engaging, cathartic. All I know is, I go with where the work takes me as it also follows me.
The object of my research at this point in terms of electronics, coding etc, is to control the audio output of a sound file using Arduino and an active IR sensor and that this system should be fully automated and self starting using a Raspberry Pi coded (perhaps) with Pduino.
I have looked at the possible components one by one and have arrived at the following which are open to change once I consult with Ed as to their suitability and viability.
This list may work as an indication of what I plan to use so as to gain, at least, a basic understanding of each component part. The coding is something else that I will have to be learnt over time once I procure the parts.
Raspberry Pi 3: used to command the Arduino controller. The reason for this is to make the system automated only requiring to be switched on without the need of a laptop to initiate the programme.
Arduino Uno: having researched the myriad of Arduino models, this one comes up as the universal board that will do most things. I don’t need particular miniaturisation or a large number of I/O pins.
Active Infra Red Sensor: for a proximity sensor capable of analogue output and differentiating distance. It has to be active with a both a IR transmitter and receiver. This sort is called an active (as opposed to passive) sensor. There are various models with different ranges. Other types of sensor include ultra sound sensors which are only suitable for detecting hard reflective surface. People do not make good reflectors as they absorb sound, particularly when clothed. On the other hand, people emit plenty of IR radiation. Sharp appear to offer the best range of sensors at a low price.
Digital potentiometer: to translate the distances picked up by the sensor and translating them into variable voltage that can be used to regulate output.
Media player: which stores and plays the sound files to be controlled. I do not yet know which type, whether incorporated in the Arduino, stand alone, usb stick or using the Pi as a media player. I suspect that using the Pi as a media player might complicate matters and a stand alone player might be simpler to incorporate in physical wiring. This I need to find out.
Breadboard and connectors: There are many sizes and types of breadboard which facilitate wiring without the need to solder. With this I will need jump lead connectors.
Resistors and capacitors: needed to regulate current in the circuit and perhaps a capacitor to help even out fluctuations in current. This may not be necessary when employing an amplifier. I shall find out in due time.
LED: to test the circuit and proof of concept
Amplifier: is needed to amplify the sound signal and protect the Arduino circuit board from being ‘fried’ by the current drawn by the speaker(s). The amp takes the signal in the form of a small current and amplifies it sufficiently to ‘drive’ the speaker physically – which works by forcibly vibrating a drum-like membrane via voltage oscillations in a solenoid. I have a number of amplifiers from old HiFi systems. Alternatively I could get a smaller amp board; which one depends on the requirements of the speaker. A small amp size would be preferable for logistic and space reasons.
Multimeter: for measuring current, resistence, capacitance, voltage etc. Necessary to ascertain values and ensure connections are sound. I do not need an expensive model as it will not need much use, certainly not heavy duty and robustness is not an issue in the studio.
Sound files: whether mp3 or wav may not be important since the sound I intend to use would not suffer from being in high fidelity. After all, most output nowadays is in mp3 and the relative loss of detail is hardly noticeable in normal circumstances.
Four digital prints I submitted to the 2 Girls Gallery ‘Impromptu’ show. They are mouse drawings. That means I drew them using an old mouse. I like this technique because of the difficulty of controlling the mouse as opposed to the ease of use of a pad and stylus. This friction creates a tension between what I want to draw and what is possible. The space that lies between the two tells me something of how striving for perfection is conditional to the means and circumstances. The analysis required is in contrast with the poietic maelstrom involved in working with sodden earth. It is where I can stand back and consider a different aspect of the source of what I do.
The technique of drawing with a mouse I see as embodying that continual striving for perfection by imperfect means that characterises humanity: by necessity flaws become the paradigm. And it is this process of turning one’s shortcomings into something of real affecting power where the magic of process lies.
I originally thought of presenting photographs which had been digitally altered, coloured. However, I was dissatisfied with the results. I have often found that combining digital marks with photographs whether analogue or not, does not give me a good sense. I am not talking about manipulating a photographic image or set of images in which case the material sources are of the same kind. This is exemplified in the work of an artist that Jonathan suggested I look at. Emily Allchurch creates imaginary landscapes based on old master paintings using a library of photographs she has compiled. She works with source material of the same kind and treats it in the same way: there is an inherent coherency here. I am rather referring to adding, superimposing, layering digital marks to photographic images: sources of a different kind. There is always something to be said for breaking rules and mish-mashing but I have found that this approach only works for me when what I am doing has a graphic design This I find only works when the sought after outcome is primarily one that resides in the area of graphic design… and then not always. This is something I would ordinarily leave to someone else who has affinity and experience in this domain.
Six months ago I started with a loose pool of ideas flowing from existential themes. My main aim since then has been to find a cogent argument that reflects my various interests and that could place in different arenas. This quest has been exciting if onerous; I have gone down many wandering pathways. However, I also have had to discipline my thoughts within a varied practice since many of my ideas emerge synchronously with my practice and two years is not that long to develop a coherent trajectory. I know that the Research Statement will need to be started soon and that it needs to be well conceived at the outset in order to avoid time consuming blind allies during the Summer months, a period good for making.
In view of the upcoming RS, I have looked at the problem both taxonomically and mereologically, reductively and holistically. The tension between these two ways of organising thoughts has helped me identify those ideas and practices that would fit a tight set of self imposed requirements:
flexible and focused
leading to a project proposal and higher research
A thesis emerged ten days ago in conversation with Janet, not by logical deduction but in moment of gestalt in which I saw a bigger picture. With few words I was able to state the obvious precipitated out of the wanderings and writings I have done over the past six months. But how could I be sure this would hold together? I wrote a preliminary abstract or outline of the thesis in a surprisingly short amount of time, much shorter than the time it has taken me to get this far on this post. Since then I have been able to add content and ideas without disturbing cogency. I was concerned about having to read scores of papers and dozens of books in search of an idea. Instead, I know where to go and what to read for corroborative material and help to shape the argument.
I shall write about the RS in future post but for now I wish to continue with what I am doing. Instead I have opened a folder for placing material separate to the blog. Today (yesterday) I went to Doncaster to buy materials, time flies.
Briefly the RS tries to bring together in artistic thought:
The Cambrian Explosion
Early Bronze Age civilisations in the Fertile Crescent
The mapping workshop over two days was at time difficult to follow but it did give an introduction to the technique. The most salient point is that true digital mapping is not always necessary if one is wanting to project video or images onto a surface. The real essence of this technique is its ability to conform outlines to complex or awkwardly contoured surfaces so that the project appears to be naturally formed in that format.
Using meshes, the image can be transformed and altered to fit three dimensional surfaces. However, a simpler system used masks, which is the digital version of pieces of cardboard placed infront of the lens. I have a record of the lecture, materials and equipment, and some time after the residency, I visited Marius with Janet looking at possibilities for projection mapping her painting videos.
The first day was spent looking at the technical side of digital mapping and collecting photographic and sound material for our group’s collaborative project based on the neighbourhood of Peckham.
During our ‘coffee’ conference in a shop come restaurant each one of us visited the toilets which was a wonderland of notes and messages appended in any way possible. The effect was quite magical; it makes me think of some I could do for the project proposal.
Messages on the toilet walls where we had lunch. A strange form of Aladdin’s cave.
I took a great many pictures but ended up with using the recording of a road worker who asked, ‘where are you guys from?’ Peckham is a neighbourhood that has a rich immigrant tradition and I thought it rather poetic that someone who most likely was from immigrant heritage asked us, without knowing who we were, our provenance. I thought this would be an apt element in a work which responded to the heritage and architecture, both physical and social of the area.
The second day was spent making the video mapping presentations, one for each group. I spent a great deal of my time selecting, editing and composing various sound sources into one 36 second track. I would have like to have been more hands on with the video and get some experience of the process.
At the end, each group presented its work and one or more persons talked about the work and answered questions.
Our group made a collage of video and ‘found objects’ with a degree of format distortion. The blue hair clurlers in the centre referenced the pipes of the road works and the sound track contained the noise of pneumatic drills against concrete, phrenetic radio audio and the road worker mentioned above. Paola spent a lot of time preparing some cut out stickers of graffiti adhered to the walls.
Aristotle’s group was very aesthetic, with its colours and various images projected onto opaque, translucent and reflective surfaces of a found beauty salon cabinet. The effect was very lively and elegant. However, the projections were not really projection mapping by straight forward projections, masked and keyed to fit the various perspectives of the surfaces closely. The incidental spills of light added a touch.
Ash’s took the market motif and layered the videos to create sequential imagery on the wall and a separate image on the crate which contained plastic fruit. I like plastic fruit.
The final group with Janet was a simple and very elegant projection onto a plastic bowl painted white. This was the only example of true projection mapping showing images of Iris on Peckham’s streets. The image was reduced and fitted the bowl perfectly.
The previous post talked about sound and sculpture in terms of building blocks of non-verbal language. This is a fascinating area of theoretical practice that seems somewhat neglected whether because it is seen as irrelevant or the two areas are separated by a formal academic-professional gap I do not know. Artists have used sound and sculpture together, but as I have said before, one as the container or instrument of the other, not as equals. I do not presume to find a perfect balance between the two but I do approach them as having, at least theoretically, homological correspondences. Using basic units as the building blocks of each respective language, much as phonemes are the basic units of speech, I can perhaps meld the two together. Curiosity as to whether this succeeds is part of the impetus for the exploration.
I still maintain that sculpture is silent and sound disembodied. Sculpture primarily finds its place in my kinetic being, sound vibrates the corpus as an intangible organ sounding within me. Regardless of how they are interpreted they at least have this in common, that they inhabit the body as the closely related physical senses of touch and vibration.
I have been looking at Pure Data as a means of generating sound, the basic components of it, vibration as frequency, pulse and volume. At last I have worked it out by following some videos on YouTube. The actual mechanics are simple, the syntax is straightforward enough. The learning curve seems to reside in understanding what each object does and how it interacts with other components. From this sounds can be generated without reference to outside associations. This seems the way, at least in great part, for crossing the boundaries between sculpture and sound in the purest sense; how sound can be shaped and moulded to correspond with sculpture… and vice versa, or perhaps even shaped synchronously. Sounds generated can then be edited in some other software or generated in situ and manipulated in real time.