Chat Session 2.1: Interaction, Immersion and Control

 

The overall chat centred around how control can be nuanced in methodology in the possible interactions between artist, artwork and receiver-participant and how the degree and means of immersion and ways of achieving this can be an important element when considering work/audience interaction. It also highlights the need to consider the boundary between message and means, idea and technology in the digital world. The use of technology itself can affect the degree of control the artist can exercise over aesthetic and idea. Again I feel what arises is that technology is best considered as a tool and not to allow it to take over the artistic practice and agency. Technology becomes more important in cases where what is being considered could not be achieved otherwise or where the technology itself becomes the subject matter of the work.

 


 

We looked at some principles regarding interaction in art. Interaction is generally about reciprocal action or influence. Other words can be used in relation to art such as: relationship, dialogue, communication, exchange, action and reaction and so on. Jonathan quoted a colleague of his following from another quote by Duchamp. The former states that a work of art does not exist until two strangers have talked together about it. This was in the context of a course on public art. Stating that whether something is a work of art or not depends on strangers talking about it seems to be to ignore several things.

First it does not address the question of an internal dialogue whether in the artist or a receiver. I can only conceive of what this person says being true if the sole purpose of the work was to create a situation in which two strangers will talk. This I would view as a very narrow definition without an initial premise. 

Second, existence is a difficult word to use in this context. Does exist mean the concept, idea, material, location? The thing itself clearly must exist before anyone can observe it. The intention of the artist has formed it to be the way it is for a purpose. Does what the artist do count for nothing until two stranger talk about it? Between the moment the work has been created (and installed) and two persons talking about it there must therefore be a period of limbo. The thing in question only become art when talked about, I think they might have had in mind Schroedinger’s cat and applied it to art. 

Third, does this mean that anything can become art when two strangers talk about it as such? This is perhaps the one element that bears further scrutiny. In this case, is the conversation the work of art or the thing spoken about. Which makes me think in the case of art, is the conversation the artwork or the subject of that conversation.

Does the thing become art only when spoken about making a conceptual transformation in the process? And if so, what was the state of that thing prior to conversation. Was it an inert object or did it contain latent artiness? 

This idea is very much a child of Dewey’s embedded in his book Art as Experience. This democratisation of art is a laudable thing but it does so often bypassing the role of the artist. A work exists before it is made public, it contains latent potential, this potential undergoes a fission reaction on exposure which can take the form of a conversation between two strangers. 

I would propose that art does exist before two strangers talk about it, so long as the artist made it. It is perhaps the meaning that moves from an internal conversation within the artist, in latency, to actuality. It may be new meaning that is created in conversation, a meaning that may or may not concur with that of the artist. Art was there before the conversation about it just as stones fell to the ground before Newton’s laws of motion. An artwork is a gift to the world yet to be opened. 

 


 

The discussion then moved onto behaviours of work, mediums and material in relation to technology: ‘not to focus on the tech and the cleverness but on the things we can learn from the behaviours of the work’ (Jonathan).

A dichotomy appeared between constantly changing work in which the behaviours are constantly changing and work which is finished and completed. Computational, generative art is an example of the former. This category is constantly changing in how it presents but at this time, is it actually changing behaviour? I ask this question because the underlying algorithms at work remain the same. The behaviour is the same, what we see as changing is the chaotic entanglement of simple rules that give the appearance of constantly changing behaviours. In computational art, a truly changing behaviour would have to involve the algorithms themselves changing over time, a form of self learning. 

There are no simple answers to any of the above questions or arguments arising. To my mind it is more a matter of differing stances, points of view and starting premises. However, one things I feel is true. That seeing art in terms of behaviours is a powerful way of receiving and perceiving more from what one does and works with: it can help extend the parameters of ones own practice. Johnathan said, ‘I think it [seeing work as behaviours] allows our own work to speak to us and therefore allows others into the conversation maybe?

 


 

We then moved on to ways of describing how work engages with the digital environment via five themes, the first two of which were covered in this session: control, immersion, interface, narrative, and play.

Jonathan chose examples of relatively early digital works as a control against being distracted by the technology and focussing on the behaviours demonstrated.

The first was by Myron Kreuger entitled Cat’s Cradle: link – https://youtu.be/5sGeEnGos0Y. The impression I get from the video is that this was an exercise in demonstrating what could be done at the time (1970s) using the contemporary technology. The subject matter is actually quite banal but the title not only is a literal description of the play with the loop, it also reminds me of Kurt Vonnegut’s novel of the same title – link– which deals with the implications of technology. The book starts with the narrator Jonah describing how his research leads to this  fictitious scientist collaborator in the H-bomb , Hoenniker, who played cat’s cradle as the munition is dropped on the Hiroshima.

The two collaborators on the video project each create one of the human elements each while the loop independently moves and contorts. It makes me wonder how much control the performers had in the process. It is interesting from my point of view how the artists interact with an inanimate element which is itself showing apparently independent behaviour. 

Questions arising can be applied to any situation and are well worth asking if nothing else to help understand the nature of the artist/participant/audience relationship.

As Jonathan poses:

  • how much control does artist give?
  • how tightly coupled is the relationship between participants and participant/artist?
  • how much control can the artist give? (there is a skill issue here?)
  • is the work crash proof?
  • who is the controller? someone who learns how to use it?

https://vimeo.com/276859221 is an interesting installation where the audience does not participate in the outcome but observes the fish affecting the motion of the globes and their proximity to one another as a reflection of the Siamese fish’s reaction to one another. This is a form of behaviour in which the outcome is set in motion at the outset by design but the actual detail of how the behaviour presents is left to the autonomous process. The artist claims inter-species communication but Jonathan question whether the fish have actual agency. The apparent agency is a teleological argument about an emergent property. Where does the boundary between intention and contingency lie? That is perhaps a question that can only be answered a priori. Any afterthought places the intention causally out of sequence. But then, that is how many discoveries come about, heuristically. To answer the question of agency one would have to run a control. As far as the artist is concerned with respect to control, I feel that he has relinquished no intentionality and none has passed on to the fish, only incidental control, no different to an inanimate system.

 


 

Immersion dealt with the interaction with virtual reality where the receiver affected how their behaviour affected what they saw and experienced. Interesting and technically proficient. However, I have a problem with the boundary between entertainment and idea in the examples shown where the idea is almost arbitrary. The methodology in both cases shown, however, does show potential in how idea and sensation can be combined. This is very much a demonstration of technology and entertainment, particularly in the case of the second example The sensation here almost overwhelms the meaning. But the idea does hold potential for combining sensation with idea. An artist’s quote actually states that the work Osmose is about method, technology and sensation, psychology in short, rather than a more external idea. It is about he medium itself. https://www.youtube.com/watch?v=HaVpDG4JvHE

vimeo.com/8120954 The Roekby video is an early interaction between sound and movement reminiscent of the Theremin. However, although it is an early development, the sounds are pre-recorded and prepared. The movements of the body only activate the sound samples rather than directly control them.

The second example, vimeo.com/27818895, Vermilion Lake is far more akin to gaming.

The third example, Interactive Plant Growing, is far less clear in its artistic intention other than showing how technology can be used to convert objects into a devices for controlling the computer behaviour. It is enchanting though. https://www.youtube.com/watch?v=JXX7JNFD2X8

 

Opening Possibilities

 

 

The projection of one dimension onto another, limits the information transmitted creating imaginative possibilities from the cast shadows.

Following our Skype chat on Tuesday, which I have yet to comment on, I thought again why I am wary of sole reliance on digital means for my practice as artist. We discussed control and it is this that engenders a will not ro surrender to the seduction of the computer. I work with analogue, organic, mechanical source material which may or may not be transformed, projected, presented, manipulated digitally. The key here is that the source material is primarily non-digital with the exception of source material directly generated using raw digital quantities, parameters and algorithms rather than simulations of analogue sources. I do not want the aesthetics of what I do to be dictated by a coder, programmer or company that has little or no concern for what I do. To surrender myself to the seductive facilitation that digital programmes bring to create source material, is to hand my imagination to another unconnected individual or set of individuals and loose self actualisation and independence. There are of course exceptions to this but awareness of the process into which one immerses oneself is paramount. I feel that a great deal of digital output is primarily there to enhance the experience of the receiver in ways that verge on, if not fully realised, entertainment and sensationalism. Perhaps this applies more to the so called ‘creative industries’, but the boundaries in this regard are constantly being blurred.

Having said this, I still use digital technology to work with as a tool, a wonderful tool, and in a few cases as a source material but not as a means of creating art. Photoshop and digital cameras, 3D rendering and sound editors are tools used when working in mediums, I do not treat them as mediums I their own right. There are exceptions where work arises out of a given technology offering a new means of presenting, or the work arises out of the ‘material’ of the technology. 

In the end it is not about whether something is valid or not as art, that would be crass. The point is that I do not want to be controlled by this tools and what they can do. That is why it is important for artists to question, challenge and use digital technology as a tool for making art, imposing their imagination on the machines, to extend limits and set boundaries while individualising the process. After all, there is a difference in the way the artist and the receiver use their respective imaginations.

 

 

The question of control is pertinent to the video I am currently working on. It follows from post-truth-hurtling whose source material was natural and contingent. The outcome was subject to a number of atmospheric and seasonal factors which were beyond my control and which I had to seize in that moment. In order to be able to continue and elaborate on this methodology, I have had to devise ways of recreating the conditions in the studio. Only this way could I build on what was started then. I am experimenting with surfaces, objects, light sources, different ways of creating wave interference, narratives and so on. It is a fascinating journey which also brings in sound, text and other mediums. The essence is that I can control ephemeral events and phenomena, control materials and recording means, control methods while letting go of control of outcome and let the process guide me, let the process feed my imagination, let the process bring things together and create new avenues to explore, let the process create meaning. I am in control and so is the process. What it boils down to is that I need to be aware of what I am doing and why but not force the agenda. I have enough experience behind me for meaning to arise from whatever emerges during the process. It is a two way dialogue, a dialectic, a heuristic process, abductive, inductive and deductive, intuitive and rational, it is all things in one.

 

Learning New Things

 

 

I have never done something like this before. I am finding it a challenge but not because I lack the skills of drawing, composing, digital or manual. It is more a case of sequencing and seeing how  detail fits with the overall. This might appear to me a matter of applying what I do in other domains to this, the graphic narrative or comic. However, the applicable principles are to be used in a completely different context; one in which the single image does not stand alone but is seen as part of a much larger narrative in images. In addition, the attention of the viewer has to be maintained throughout the process of sequential page turning: rhythm, sequencing (how one images corresponds to subsequent images), pacing of the script and consistency of vision are all part of the process. In short, it is about working with a carefully crafted script. Something I am going to have to do when working on the multiple screen video performance. So this is a way of introducing that process. 

Probably the way for me to break down what I have done is to look at the first page and see how the problems presented have necessitated shifts in how I view the overall work. The interesting part of the process is how the initial vision, feeling, has had to be changed in order to convey a more compelling narrative through visual means. 

I was fixated with a particular ‘look’, a simplicity that quite frankly was getting somewhat boring. I tried to reduce detail to focus on the narrative but found that this had the opposite effect. It is the detail surrounding the central character that conveys the story, after all, there is only so much that can be done with a single creature in a barren landscape. So what I have done is spend a while looking at the great many solutions that others have used for both comics and graphic novels. This has helped me in seeing how I could do something more affective.

So what have I done? The following is a list of the changes that I have sketched out in my mind and tried out, not shown above:

  • Change the geographical transitions to convey a sense of the psychological journey of the creature. I had maintained this constant with the result of convey nothing more than repetitive monotony. Although this was the initial intention, it did not seem to hold the attention or even convey the meaning I was hoping to impart. I worked with process but there came a point where an intervention to change direction was needed to increase the affectiveness of what I was doing.
  • Introduced minor characters which heighten the creature’s isolation much as a lost person would feel in a forest full of unfamiliar animals and plants. This also personalises the character with the viewer creating a conversation between parties. This is a more intuitive direction, after all, most people’s experience is not that of living alone on the Moon or Mars. 
  • Not repeating stances and views, keeping the pace of the storyline going while relating each vignette to the others. This can be done using colour, line, composition and tone as well as the particular characterisation of a given scene. The direction of sight needs to move in a sequential narrative and lines of tension, repetition, reflection and so on, are all devices that can be used to achieve this visual journey.
  • Most importantly, elaborate the script so it includes details that help create interest in and engagement with the character and its story. The script, to my surprise, is perhaps the most important thing. It does not have to be about speech, it is also description of the scene, emotions, details, incidental action, time, season, terrain. All these are important to compose in an abstract sense so that the drawing phase is not always starting from the beginning when an impasse is encountered.
  • Work with what I am familiar. This is important in creating a believable situation and characterisation. It is much easier to work with elements of which I have experience rather than trying to set events in locations that I cannot relate to. For this reason I have chosen the Venezuelan savanna, land of tebuys and Conan Doyle’s Lost World. An appropriate setting for the story that unfolds.   
    But what is this narrative about? I have been thinking if it was about loneliness, or perhaps the dark side of companionship; about a search or about the indomitable spirit of survival. In the light of what I have been exploring in the past few day there is something else, the emergence of predation, not in the sense of a literal figuration of the strategy filling an ecological niche. It is more of a metaphorical account. If examined carefully, again it is not so much about predation but competition, territoriality or even status. There are multiple inferences in the storyline, that is the point of it, ambiguity, and the ambivalence of what is loneliness and what is solitude.  There are also technical elements which are can be worked out in the process. One thing I have found though, although I have spent some time on the project, I am amazed at how little work I have actually done. I can see that I need to do much more ground work. But now I am clearer as to what is needed, I can move on at a more productive and energised pace. What relation does this have to the main project proposal? Everything is still up in the air but there is a strong correspondence with other elements I am working with, metamorphosis, culture and the deep past as a counterpart to the contemporary.

 

Chat Session 1.8: Elusive Taxonomies 2

This post was finished over a week after the session.

Last week the discussion ranged over the classification and categorisation of art practices with particular reference to digital means. This week the discussion extended to the relationship between the digital and the non-digital and how the perceived gap might affect practitioners and how they approach their work. One of the main points of discussion was whether working in the digital environment was any different to what could be called more physical ways of working. 

An idea brought up by Jonathan, citing G. Fifield, was a ‘friction-less and gravity-free’ space with respect to digital tools such as Photoshop. The reference comes from the 1990s and things have moved on almost unrecognisably. However, the notion of friction is interesting being as it is, a physical one but it could also indicate an abstract, conceptual form of resistance. In fact, I have worked extensively with the mouse as a tool for drawing. I have chosen this way of working when making digital drawings, eschewing the tablet and stylus for the very reason that the notion of friction articulates very well. What do I mean by this ?

I feel that the computer seduces us with its perfect lines and even surfaces and gradients. The vision of perfection it offers is not only commonplace now but relatively easy to achieve, offering little resistance with a modicum of skills. However, there is a caveat to this that Jonathan proposed later: that the aesthetic outcome is very much dictated by the parameters set by the software used whether it be by Adobe or any other company. The digital imposes a style or aesthetic that is hard to release oneself from.

Drawing with the mouse has a resistance to the perfect line and form because of the way it works: not being under one’s total control, it can be a little temperamental. This creates a physical and ‘virtual’ friction or resistance to the process both on the surface on which the mouse moves and the screen. A space is formed by the tension between perfection and imperfection. Here the imagination can dwell with contingent outcomes: the endeavour towards perfection by imperfect means is often delicious. 

Another area of discussion was that of aura, with Walter Benjamin’s 1936 essay, The Work of Art in the Age of Mechanical Reproduction. This is a very wide field of discussion that has personal, psychological, religious and political implications. Jonathan proposes that Benjamin is a starting point from issues of reproduction towards new forms of production and there is a debate about notions of ‘real’ and ‘virtual’, ‘simulation’ moving towards ‘substitution’. This is in fact a form of sublation and something I am working on with regard to a video and live performance work requiring very careful scripting and timing. This opened the debate on simulation and the nature of what is real and what is not. I think the idea of authentic comes into this as does original. These are perhaps best described as notions, as most qualitative descriptors are. Any definition is vulnerable to the deformation by subjective view points and conversely any rigidity too readily turns into dogma. I think the best thing is to remain open to change but be clear about what is changing. 

We ended the session by considering some further terms that are useful when describing how a work comes about. Words that come from a variety of sources, from semiotic theory to acoustics, from physics and chemistry to sociology, words such as: filtering, curating, signalling, amplifying, merging. Being all gerunds, they denote action whereas others such as hybrid, score, script and remix are adjectival. Grammar is a wonderful thing, how a word can be transformed from doing to being to inferring. I could describe my work as a hybridisation in which ideas are scripted and encoded as a means of signalling amplified filters of perception. This sounds grand but without content meaningless. They can only help to articulate what is already there to express. The two go hand in hand. Thinking of what one has to say and how to say it are inseparable when using words; the same goes for any other medium.

Coming back to something I mentioned earlier, the final word by Jonathan was regarding the digital: that artists appear to be well placed to do some of the work in ‘revealing the ideology baked into code’, (whether financial, aesthetic, social, etc).

 

Skype Chat 1.6: Coding

Yesterday we were introduced to the intricacies of coding in java, by Paul Abbott, with a little html and css thrown in just for fun. It was difficult to follow at times, particularly juggling four different windows at one time, thank heavens for a large screen. It felt like having to catch four piglets and trying to put them into a shallow basket… with boxing gloves. However, I survived and took away some valuable ideas that will help me, particularly when I look at the video recording of the session again. These notions can be summarised in a very cursory way as:

  • Types of coded information are kept in discrete blocks.
  • One block of information tells another what to do and the different functions and variables in each one has to correspond to those in another block.
  • The process is like constructing a flow chart in your head. For that matter, drawing a flow chart when planning code is not such a bad idea. 
  • Brackets hold different types of information.
  • The syntax of the code has to be precise.
  • Practice by copying and pasting existing code and alter one parameter at a time and see what happens. Make sure all corresponding parts match one another. 
  • It is no good just reading about code, you have to do it as you go along to understand anything at all. 

I do not know how relevant coding is to my practice. It is immensely satisfying, though, when a piece of code works. I know from my scant experience with html and css. However, it is a totally different language and I struggle enough with words. So, although I may tinker with some code and perhaps even build a rudimentary something for the internet, I think I shall leave this one to those better suited for this activity. One thing, as Paul mentioned, it does help when you can converse in the same language with someone if you need something doing or collaborating on a given project.

Drawing Studies 2: The Simplicity

Studies: graphite on paper, 237 x 316 mm

Today I drew another set of studies.  It really is an exploratory activity and a reacquaintance with drawing. The images do not conform to the ideas I have for project work but I am glad for that. Breaking away from the constraint of a predetermined outcome fills me with a sense of freedom and renewal; what I talked about in my first post, Elastic Thinking, Synthesis and Renewal. It is in the true spirit of the MA. From these studies something may come but come what may, the thing itself seems to be what matters. The action, the thought, what it might lead to, give me the same feeling I had when I first started years ago. This happens from time to time but for it to happen now is wonderful. 

As I draw I think. I think about what I am doing and how it can be done better. I am learning rapidly as it comes back to me compounded by what I have learnt and experienced along the way. These small sketches represent much more than what they are in themselves. 

As part of my brain focuses on the technical activity, another part nudges me into feeling my way, sensing the concept and translating it into a language expressed in pressure, sense of space, distance and closeness, weight, light, volume. These are all empirical technical aspects. There is also another part of my brain that is released and wanders and thinks of other things. Reflection on the doing and reflection on the reflection. 

I like the way that all this is achievable with the simplest of tools. A block of toothy paper and two graphite pencils. Is this not the simplicity with which artist worked before? From Lascaux to Phidias, Michelangelo to Ingres, Picasso to Moore. The most exquisite work was done with simple tools and materials. How does this compare with digital media? Is the digital another freedom or is it a self imposed exile into consumerism? I have drawn with digital media and found it a rewarding exercise but more for the outcome than process. The smooth layers, the faultless line, edges that leave no ambiguity. It is indeed very seductive and aesthetic. I have rationalised it and it appears valid. But I ask myself, have we become so accustomed to perfection that we are in danger of losing sight of what human creativity is and where it comes from? Is the machine to be the paradigm by which we measure and are measured and origins lost in time and made irrelevant? So many questions come to mind offering contradictory views it is overwhelming. For now I shall continue building this small, simple, limitless world and see what happens.

Art and the Machine: Thought 1

What is the relationship between your artwork’s internal cause or impetus and its external input or stimuli?  I would ask this of a thinking machine were such a thing possible. The question comes with the implicit premise that during its making, the artwork and artist or in this case machine, are necessarily bound together in process regardless of what happens subsequently. As Aristotle first noted, the internal cause of an artwork cannot be considered to arise from within and of itself. In short it cannot begin to create itself. Unlike a plant seed, it does not contain within it all that is necessary to independently set its growth and development in motion. Art requires an external input. I do not consider the role of the artist as simply that of a vehicle for some sort of transitive phenomenon as it is sometimes suggested. The artist has agency and is integral to the process by which the artwork comes about. Without a maker art cannot be. Although art, as Dewey suggests, is the result of experience and dependent on context, the actual coming about of the thing itself is very much dependent on someone conceiving and giving it birth. This is not a trivial matter when it comes to considering the role of machines. Now that it is possible to envisage a machine doing something we might interpret at least superficially as art I would ask it, where does your art come from, where is its source?

All things gather meaning in our eyes. For art to have a transmissible meaning that transcends ordinary explications, its maker must be authentic. By this I mean, that the process by which an artist does something has to come from deep inside them and in unison with the process of making. There is an element of origination from within. Without this immanent synchronicity between artist and process and medium, the artwork cannot encompass a multiplicity of meanings while retaining its own, could I venture to say identity? If what Dewey said is taken to be the case, then the meaning will always change with changing circumstances. However, if the artwork can retain a core of meaning from its inception, it then retains the potential to engender something that goes beyond a mere intellectual construct. Words can be used to weave such mind games around any object or event to make it look like art. But art has a special significance and to retain this, it has to possess a traceability with its origin and the origins of that which gave rise to it. Why is this important or even relevant, does art not reside in the explanation rather than the thing that acts as its emblem? I believe that the way we look at art and its making impacts on how we see ourselves in a world where machines do wonderful things, and often better than us.

Say I am presented with an everyday manufactured object as a work of art and nothing else. The reception of such a thing would be totally open to interpretation. In such a case, it is I the receiver and those around me that would make the art. The intention of the artist would be somewhat irrelevant: much as a statistician would say, correlation is not causation, any coincidence of meaning between the artist and myself a matter of just that, coincidence, unverifiable since the artist’s true intention must remain undisclosed. Having no contact with the maker, I would construct its meaning, metaphorically and or literally from my personal experience and collective knowledge. I would research contemporary and subsequent texts if they exist. I would listen and evaluate hearsay and legend. I could even personalise it by weaving a narrative with me or my society as protagonist to make it more relevant. My question again, where lies the source of the artwork, does it lie within me and my response? I have no way of tracing its origin, any immanence or synchronicity at the point of its coming into being, must remain silent and the art must lie in my explication, or that of another.

This explanation of an artwork may be philosophically valid and perhaps even be sound, but I feel that it does not go to the heart of what an artwork could be or perhaps even should be in the age of the machine. If a work remains open to interpretation but in and of itself holds a core meaning of its own throughout that interpretation, one that has been generated during its formation, then the piece becomes significant in a different way. It conveys something which can be traced back to a point of origin notwithstanding its transformations by circumstance. The receiver can interpret it in the way that is most significant to them at the time, but the thread of meaning contained within the work cannot be detached from it. It is a form of empathic connection which goes beyond circumstance, it speaks of a common humanity. Yes, the object such as a spark plug or paper cup is also a human product and speaks of humanity and has meaning. So where am I in this train of thought?

Perhaps the difference is one of specificity. You could say a thousand things about the spark plug or maybe a urinal. That is the art of the poet. The poet takes the general and makes it personal, or makes a local specific, common to all. That is their gift. Whichever way round it is, whether looking down a microscope or a telescope, it is about intimate thoughts expressed in words. But a visual artist, to present something which could be described in terms that are applicable to anything else, would represent a loss of intimacy. Is that significant? Perhaps it is better that nothing is said if the same could be said about practically anything else. To do otherwise, the matter would become banal and superficial. In short, there has to be a specificity to meaning and a correspondent to that meaning, for a particular artwork to be meaningful in more than just a cursory way. But that specificity also needs to be flexible and adaptable to different circumstances. Context does give meaning, but context also changes. Is an artwork to be floating forever in the churning maelstrom of circumstance?

Why does this matter? It matters because in an age where machines can be used to make wonderful things, it is of paramount importance that the human element or the human origination to be more precise, remains the core of an artwork. And for this to be the case, the inception and process of making an artwork have to be immanent with it, not simply reside in its explication. It must draw the artist and receiver into an intimacy that could be recognised by others. If this is so, it can become timeless and say something common to all at a distance from its making.

Art made by a machine would have a hard time to create a true intimacy that is endogenous to it. Where would the source for its intimacy reside? Algorithms can process unimaginable amounts of data to produce a simulacrum of human intimacy, and there lies the danger. Are we to be duped by machines, then what? Sentimentality takes over as we fall in love with homunculi and virtual damsels, pine for virtual grannies and call out for the affections of a synthetic dog?

The machine cannot think as we do. We think not only with what we know but also with what we do not know. Uncertainty is what we humans live in and our whole culture, beliefs, history and future, emotions and feelings are centred around that sense of not knowing. It is a major drive behind our responses to the world. We may understand the initiating programmes that start self-learning but once that process begins is there any traceability of its thoughts? Can a machine have the same sense, feeling of uncertainty that we have? Cold logic cannot have a sense of uncertainty and once the initial algorithms are left behind, lost in countless levels of self-learning and unimaginable traversals, can we know where its source lies? Can we have a sense of the machine’s true source? Such a scenario may not be for the immediate future, but it raises questions regarding our humanity that art can only intimate.

Machines having developed their own language alien and impossible to understand, all traceability to the origins of their thoughts and feelings, if that is what they are, would be lost. The result might be, art done by machines for machines. This would be truly meaningless to us. The idea would certainly raise curiosity but it would also be at best entertainment, alien watching, a circus where the public are invited into the cage with the lions. To experiment on how machines might create art might well be valuable research into artificial intelligence. However, art is made by people for people and if machines are to be used in its making, let it be as a tool and not as a prime source generator. A world in which “art” is generated by machines might well lead to one devoid of humanity. Will it happen, does it matter? Time will tell, but I say, leaving what it is to be human to machines is indeed a dangerous path to tread.