A Conversation With Taiyo

Over the past days I have had a very interesting conversation with Taiyo. It covers some of our ideas regarding appropriation, collage, content…

Taiyo has published excerpts of this conversation, typos and all. It is valuable to exchange thoughts and open out to new ideas. I was initially intrigued by the animations she has started to post and contacted her because I found correspondences with what she was saying and doing with my current thinking. It is fascinating how correspondences manifest in things which appear at the outset very different. Is this because there are common threads, are these links an artefact of perception, is it a response to the context and environment? I suspect it is a little of all three.

The documentation of this sort of dialogue is very valuable and unfortunately not that common. It arose spontaneously and without the aim of compiling a document. I must thank Taiyo for having formalised this ongoing exchange from the seemingly fragmented format of the email.

A more complete copy can be found here: PDF

Treasure

 

 

Collected these treasures on a beach in the South of France the day before yesterday. Janet picked up the biofacts and mineral objects. I was drawn to the glass worn by the incessant wave action. What would our distant, and perhaps not so distant ancestors have given for these coloured jewels? They would have certainly used them to adorn themselves and decorate their most precious possessions; traded them inland and held them as symbols of status, wealth and beauty. The irony is that these are today’s waste cast into the sea, transformed and neglected in the sands of a affluent watering hole. 

What will our descendants think of the pebbles and algae washed up on shore? The pebbles will always be there, or somewhere else. The algae, who knows. All too often, the natural environment is entangled with plastic and other detritus from our ‘evolved’ world. How will clean, natural things be seen in the future?

Janet and I collected different things, One the natural historian, the other the archaeologist. The two go hand in hand, and we did not ‘fight’ over any particular object. The truth is, that we helped each other to find the objects we sought. A meaningful juxtaposition arising out of a collaborative exploration on a modest scale. 

 

Return

 

I have been away from my journal for the last ten days, helping Janet to set up her final show at Camberwell as well as others showing with her. But my mind has not been idle and I have been collecting a number of thoughts regarding work during this period. The insight I have gained regarding how the whole thing works in the context of Camberwell has given me ideas to work on and develop.

 

Low Residency – Day 2: Group Tutorials

 

The group tutorial was led with a light touch by former student Andrew Fairley. This allowed us to navigate one another’s practice openly. My presentation, based on the blog journal, allowed me to summarise what I have done during the course period in the context of my previous work.

Pav asked me what challenge, what question am I posing with my work? This question that can be opened out in many ways. For some, it is a simple case of stating concerns regarding an issue of social or cultural significance, for others it may be a technical or philosophical matter about their practice. However, I feel that it is important to allow the receiver to infer from what I present and do, any questions or challenges that they might see in the work. It is not for me to impose the questions I pose myself onto their contextual standpoint. Of course I have my own questions and challenges, they are in this sense a framework around which my practice is built. However, at the moment of presenting I am more concerned with what the response might be. 

Nevertheless, what I do feel important is, to give the receiver some sort of lead as to the provenance of the synthesis embodied in the work in the form of some text or conversation. Enigmatic presentations are all well and good in engendering debate, but they can also risk work being dismissed or, perhaps less importantly, deeply misunderstood. Minimalist works are especially susceptible to this as are conceptual works, particularly in the case of the latter if they are no aesthetically engaging. With more complex works, the obvious tensions and relationships between parts of a given work can furnish plenty of cues for conversation and polemics.

In the past, my work has succeeded in transmitting much of its content and given rise to much else without my having to give much of an explanation. But the nature of the affect is very much dependent on what the receiver brings: this is true conversation, an exchange of ideas, experience and perception. I find that people react very differently, from fascination and delight to repulsion and unease; they may wonder at the making process or pass it by and react to associations and allusions. All these response feedback directions and insights that help inform how I might go about things subsequently. But above all they give me a sense of external context.

I feel that all too often challenges and disruptions can become vehicles for some sort of power play. I feel that responses and reactions to life’s vicissitudes are important, no essential, but I also seek a balance between what is in my nature and how I navigate the social world. I am not about power play, if authentic an artwork should have a power from within to speak out in its own way. And whether this matches some current political issue or not is a matter of chance.

 

Low Residency – Day 1: Collaborative Project

 

 

An introductory collaboration where we formed small working groups to work on a one day project. The starting theme emerged out of a poetic exposition of the art of seeing by Jonathan where an ideal society was likened to the growth of a tree: what if  society were to grow like a tree.

A tree displays its leaves so that each one can receive as much light as possible and the living mass above ground is balanced with an equal amount of biomass unseen, below ground. The leaf metaphor proposes an vision for human society where every individual is naturally furnished with equal nourishment and opportunities. I felt that the underlying theme aimed at seeing the groups as analogues for a wider society and the project each one embarked on was its development, growth and flourishing. 

We were given materials, artificial detritus, paper, plastic, leaves and threads amongst other things which could be inserted and composed in thirty-five millimeter slide frames and finally slide projectors.

 

 

We sat down and devised an initial plan to give us a framework to enable us to work together productively, creatively and enjoyably. At first we worked as individuals exchanging ideas but each one following their own initiatives, each slide being viewed with the projector and placed to one side. The variety of images was interesting and the whole process gave me ideas about how to create abstract images as a divertisment from my normal practice.

 

 

Having collected a large number of slides, a group self organised to create a slide show of the images on Apple imovie. They were captured by photographing the projections, scanning and photographing the slide in natural light with the outside environment as a backdrop. The confluence of approaches was collated on the computer selecting and composing a sequence that would be used for a final presentation.

 

 

While this was being done, I and Kelda created a shadow puppet show improvising characters and scenes with the materials available. The show was captured as a video by phone. The arrangement was awkward to film and the result had a perspective slant which had to be incorporated in the overall movie. A soundtrack was also created from the video sound and we also improvised sounds in a cupboard room to overlay on the movie video. 

 

 

The exercise was not so much about the finished project, not even the making process but rather the process of working together and how very different personalities could come together to form something that holds more than its content. Seldom if ever do I have to cooperate as an artist with someone else and this was a refreshing experience that allowed me to slough off the burden of personal responsibility. Under time pressure, often a stimulus to productive innovation, I was able do things that I can work on in the future. Perhaps not for the MA, but shadow puppets would make a wonderful hobby allied to my main. 

Obviously the final movie was incomplete, disjointed and at points incoherent but that does not matter. The overall did have a sense of narrative and humour evidenced by the laughter it elicited during its screening. The four groups produced very different final results perhaps showing that societies cannot all be the same and neither could they. 

 

 

Skype Chat 2.4: The Practice of Everyday Life

 

Lev Manovich’s essay The Practice of Everyday (media) Life was the focus of today’s conversation. The essay touches on a number of ideas I have been thinking about for some time. 

Such as the idea of consumption and production of cultural objects and how the origination of material from scratch is being affected by the current environment that facilitates and enhances appropriation of material from other authors on a wide scale. I feel that this has had an effect on the idea of transformation in art works, particularly from the physical material to the idea and message. 

The colonisation of the imagination by new technology and those that use it is another related issue. Michelle brought up the question of independence of artistic process in this regard and its corollary uniqueness in the context of commercial imperatives in the media. I feel rather pessimistic about this, it requires a great awareness and resolve to make an affirmative choice not to be swayed by the pressures around us including social media and advertising.

The tensions between strategy and tactics and those that employ them is an extensive subject area brought up in the discussion. The image below illustrates this tension: between the tactics of individuals in response to corporate/civic strategy in the context of urban living. 

 

 

As Jonathan aptly put it…

the strategy of the city planners was the path went round the grass circle – the tactics of us the people was to say no and walk our own way – yes straight over

Amongst other things said, Pav mentioned rightly that qualities of tactics include creativity, critical analysis and intelligent problem solving.

Jonathan also added tentatively, individuality and community as in subcultures gathering around shared tactics. What Manovich points out is that subcultures have in recent decades become commoditised and commercialised so that their rebellious, subversive nature is subsumed into a larger field of social acceptance and monetisation. Perhaps one reason why subcultures change rapidly and new ones emerge as another example of tactics in navigating a controlled environment.

Tactics are decentralised, impermanent and unmappable (De Certeau), they are also adaptable and modular. Jonathan points out that unmappability is due to the sheer numbers of people creating their own individual tactics. However, Manovich suggests that Web 2.0 has made many tactics mappable (traceable), permanent and visible. Control has been handed over to the users but could this be an illusion? Are tactics shaped by the controls of the technology, is this part of a grand design, a spontaneous set of behaviours arising out of a chaotic and competitive field, or is it a question of individual freedom being manipulted? One way of looking at this problem is find out who owns the code, the data and who controls the data. I fear that the answer may not be that optimistic. It is an evolutionary process, inexorable and pitiless. How could this process be described?

When our attention turned to AMVs, Manovich’s example of user generated content, the discussion quickly turned to the aesthetics and merits of such videos and the process of making. However, the point was about the videos being the makers’ tactics. The question posed, are they subverting the original narratives of the anime films and the music or are they being colonised by the tools used? Does the tech and the appropriation of material shape the feel and look of the film too much? I think that seeing these are videos made by fans showing off their technical savvy and skill, they are meant to have a close correspondence with the original source material. However, I also feel that for the majority, the learning process is too tied to the style which might well embed itself in the aesthetic space of the makers stifling their individuality: one is pretty much the same as another. But could this not be said of any school of artistic practice?

One thing, it may limit the imaginative and creative possibilities in the future for those that learn through this pathway but it is empowering. As with many things there are pros and cons which cannot be considered dogmatically. The empowerment is a way of rewarding those that allow themselves to be controlled at a deeper level. Then again, the AMV maker of today might subvert the genre and go on to create something complete new and different, the one in ten thousand.

The overall sense of the discussion intersects with my own interests in the dynamics between the individual and the collective, group, corporation, state and the tools by which control and manipulation are exercised. And within this, the place of the artist and their role in a world where the making and consumption of art has become a mass commodity. Is new technology making a new space for artistic practice or is it controlling it? 

Life is one continual tactical process with the occasional strategic goal emerging out of vision, dreams, idealism, experience, fear, and hope. As the title of the conversation points out, everyday life is something that one practises and it needs practice to constantly become more adept in dealing with what life throws at us and to adapt. Questions were raised about what I do in a positive sense. Both as an affirmation of what I do and also a way of reaching out. It makes me think that being an individual artist is a precious thing in the light of the corporate/collective storm in which we stand. Technology is a great enabler but I do not take it as an end in itself. To do so would be for me to abandon the origin of things and lose my way in a system that is dispassionate and sterile. It would be like dreaming of living in the jungle and at that moment being dropped into that world where survival becomes the only thing to do. 

For me, the act of making and thinking during and after that act is everything in the moment. The message arises only after. The message is not something I wish to control or should I. That is why responding to open calls is something that I have to consider very carefully. My making is a expression of my relationship, communion with the world, not an explication of it; it is a net and a funnel, a bottleneck, an hour glass; both rational and irrational, a distillate and a generality, an acquisition and a gift, latent and active. If it transmits something, then that is its message, swaddled in its own making.

 

Skype Chat 2.3: Artist’s Talk – Xavier Sole Mora

 

Today we had a talk by Xavier Sole Mora. It was interesting to see how Xavier reaches his audiences making use of his advertising background to attract people to what he does. He also generously showed and explained his proposal brief for the Aspen Commission. This showed his approach to the competed for commission. This video of his talk that includes the Japanese footage has been blocked by Nippon Television Network Corporation for copyright reasons. I have commented on this below.

There are a number of things that I took away from the session in terms of the artist’s position when it comes to placing work ‘out there’. These are all very worldly things and perhaps only have importance when facing a critical audience or placing in the commercial sphere. 

Precedence and originality

  1. Make sure you research what you do in terms of precedence to establish originality of idea or;
  2. show how your work extends preceding practices.
  3. Publish what you do constantly in some form to establish precedence in case you need to show that your work is original.

Commissions and who owns the work

  1. Establish in a contract who owns copyright. If this is pre-set as is the case in many competitive commission call outs, try to negotiate some kind of access and use of the work after handing it over on completion. Many companies commission work for tax reasons, as branding and or because they are a requirement of funding or planning permissions. Clarify who owns the work if the commissioning body is incorporated into another, bought out or closes down. Otherwise the work could well languish in obscurity, archived or even ‘skipped’. 
  2. If such an agreement can be settled on, secondary rights could also be clarified which can have financial implications in the case of sale of work or organisation (see below).

Copyright, attribution and appropriation

If work, whether images, audio or any other form of intellectual property is appropriated, copyright issues might ensue, particularly in a commercial context. 

This is a complicated part of the law and can differ from country to country which makes it particularly complex in terms of digital work which easily crosses jurisdictional boundaries in all kinds of ways. For example, if a digital work passes through a particular server, the jurisdiction in which that server resides could well apply. Since much of the world’s digital traffic passes through the USA in one way or another, it is likely that a digital work will fall under US jurisdiction. Proof either way can be complicated and expensive.

There is no problem if all work is sourced and or generated by the artist although there are obscure terms which can define copyright owned by software companies although this has not been tested in court to my knowledge.

Obsolescence

The aesthetics of digital mediums is very much governed by fashion and fast changing paradigms of taste, appreciation and acceptance and is also subject to what is possible at that time and subject to rapid change: digital work is very prone to look out of date. For this reason the content and message of the work has to be considered, whether it stands in its own right. It is all too easy for digital work to land in the area of entertainment. It is often hard to separate aesthetic and functional experimentation from art in the early pioneering stages of a technology. It is also difficult to know how such work will be seen in the future, work which will also be subject to technological changes.

Such technological changes will affect how current work is presented in the future and in many cases access may be seriously compromised due to the obsolescence and or disappearance of working hardware, software, technicians capable of renovating and or using them and importantly, money to finance the necessary processes. Some formats are more future proof than others such as PDFs which were designed to continue well into the future due to their coding simplicity and universal adaptability of the information contained. 

Need for working in teams

It is clear that work is not always feasible for one artist alone. Film, public art, architecture are such examples. Often large teams are required to process the large quantities of material and large scale process. However, when an artist is compelled to project manage, fund raise, lobby and recruit they are taken away from the primal work of making. 

Large scale projects have a significant impact on an artist’s practice and life. However, by involving large numbers of people in a project the work can reach much further in a shorter period of time than working alone.  Leading a team, delegating and project managing can be a very powerful way of reaching audiences and influencing people. However, the direct contact for the artist with their material can be somewhat compromised and involving many people brings in relational politics which can become overwhelming. In addition the financial requirements for large scale works usually necessitates the involvement of a wealthy third party, whether a gallery, government, individual or organisation, to support the realisation of the project. Such involvement almost invariably places pressure on the artist to conform to external needs which may not be part of or contradictory to their own philosophy.

Summary

Some people are well suited to work this way, others are not. It is very much a case of navigating a way through the vicissitudes of working as an artist, and perhaps not being swayed by the powerful propaganda that resonates in the ether of the art world, often obscuring a different reality for the artist.

 

Chat Session 2.1: Interaction, Immersion and Control

 

The overall chat centred around how control can be nuanced in methodology in the possible interactions between artist, artwork and receiver-participant and how the degree and means of immersion and ways of achieving this can be an important element when considering work/audience interaction. It also highlights the need to consider the boundary between message and means, idea and technology in the digital world. The use of technology itself can affect the degree of control the artist can exercise over aesthetic and idea. Again I feel what arises is that technology is best considered as a tool and not to allow it to take over the artistic practice and agency. Technology becomes more important in cases where what is being considered could not be achieved otherwise or where the technology itself becomes the subject matter of the work.

 


 

We looked at some principles regarding interaction in art. Interaction is generally about reciprocal action or influence. Other words can be used in relation to art such as: relationship, dialogue, communication, exchange, action and reaction and so on. Jonathan quoted a colleague of his following from another quote by Duchamp. The former states that a work of art does not exist until two strangers have talked together about it. This was in the context of a course on public art. Stating that whether something is a work of art or not depends on strangers talking about it seems to be to ignore several things.

First it does not address the question of an internal dialogue whether in the artist or a receiver. I can only conceive of what this person says being true if the sole purpose of the work was to create a situation in which two strangers will talk. This I would view as a very narrow definition without an initial premise. 

Second, existence is a difficult word to use in this context. Does exist mean the concept, idea, material, location? The thing itself clearly must exist before anyone can observe it. The intention of the artist has formed it to be the way it is for a purpose. Does what the artist do count for nothing until two stranger talk about it? Between the moment the work has been created (and installed) and two persons talking about it there must therefore be a period of limbo. The thing in question only become art when talked about, I think they might have had in mind Schroedinger’s cat and applied it to art. 

Third, does this mean that anything can become art when two strangers talk about it as such? This is perhaps the one element that bears further scrutiny. In this case, is the conversation the work of art or the thing spoken about. Which makes me think in the case of art, is the conversation the artwork or the subject of that conversation.

Does the thing become art only when spoken about making a conceptual transformation in the process? And if so, what was the state of that thing prior to conversation. Was it an inert object or did it contain latent artiness? 

This idea is very much a child of Dewey’s embedded in his book Art as Experience. This democratisation of art is a laudable thing but it does so often bypassing the role of the artist. A work exists before it is made public, it contains latent potential, this potential undergoes a fission reaction on exposure which can take the form of a conversation between two strangers. 

I would propose that art does exist before two strangers talk about it, so long as the artist made it. It is perhaps the meaning that moves from an internal conversation within the artist, in latency, to actuality. It may be new meaning that is created in conversation, a meaning that may or may not concur with that of the artist. Art was there before the conversation about it just as stones fell to the ground before Newton’s laws of motion. An artwork is a gift to the world yet to be opened. 

 


 

The discussion then moved onto behaviours of work, mediums and material in relation to technology: ‘not to focus on the tech and the cleverness but on the things we can learn from the behaviours of the work’ (Jonathan).

A dichotomy appeared between constantly changing work in which the behaviours are constantly changing and work which is finished and completed. Computational, generative art is an example of the former. This category is constantly changing in how it presents but at this time, is it actually changing behaviour? I ask this question because the underlying algorithms at work remain the same. The behaviour is the same, what we see as changing is the chaotic entanglement of simple rules that give the appearance of constantly changing behaviours. In computational art, a truly changing behaviour would have to involve the algorithms themselves changing over time, a form of self learning. 

There are no simple answers to any of the above questions or arguments arising. To my mind it is more a matter of differing stances, points of view and starting premises. However, one things I feel is true. That seeing art in terms of behaviours is a powerful way of receiving and perceiving more from what one does and works with: it can help extend the parameters of ones own practice. Johnathan said, ‘I think it [seeing work as behaviours] allows our own work to speak to us and therefore allows others into the conversation maybe?

 


 

We then moved on to ways of describing how work engages with the digital environment via five themes, the first two of which were covered in this session: control, immersion, interface, narrative, and play.

Jonathan chose examples of relatively early digital works as a control against being distracted by the technology and focussing on the behaviours demonstrated.

The first was by Myron Kreuger entitled Cat’s Cradle: link – https://youtu.be/5sGeEnGos0Y. The impression I get from the video is that this was an exercise in demonstrating what could be done at the time (1970s) using the contemporary technology. The subject matter is actually quite banal but the title not only is a literal description of the play with the loop, it also reminds me of Kurt Vonnegut’s novel of the same title – link– which deals with the implications of technology. The book starts with the narrator Jonah describing how his research leads to this  fictitious scientist collaborator in the H-bomb , Hoenniker, who played cat’s cradle as the munition is dropped on the Hiroshima.

The two collaborators on the video project each create one of the human elements each while the loop independently moves and contorts. It makes me wonder how much control the performers had in the process. It is interesting from my point of view how the artists interact with an inanimate element which is itself showing apparently independent behaviour. 

Questions arising can be applied to any situation and are well worth asking if nothing else to help understand the nature of the artist/participant/audience relationship.

As Jonathan poses:

  • how much control does artist give?
  • how tightly coupled is the relationship between participants and participant/artist?
  • how much control can the artist give? (there is a skill issue here?)
  • is the work crash proof?
  • who is the controller? someone who learns how to use it?

https://vimeo.com/276859221 is an interesting installation where the audience does not participate in the outcome but observes the fish affecting the motion of the globes and their proximity to one another as a reflection of the Siamese fish’s reaction to one another. This is a form of behaviour in which the outcome is set in motion at the outset by design but the actual detail of how the behaviour presents is left to the autonomous process. The artist claims inter-species communication but Jonathan question whether the fish have actual agency. The apparent agency is a teleological argument about an emergent property. Where does the boundary between intention and contingency lie? That is perhaps a question that can only be answered a priori. Any afterthought places the intention causally out of sequence. But then, that is how many discoveries come about, heuristically. To answer the question of agency one would have to run a control. As far as the artist is concerned with respect to control, I feel that he has relinquished no intentionality and none has passed on to the fish, only incidental control, no different to an inanimate system.

 


 

Immersion dealt with the interaction with virtual reality where the receiver affected how their behaviour affected what they saw and experienced. Interesting and technically proficient. However, I have a problem with the boundary between entertainment and idea in the examples shown where the idea is almost arbitrary. The methodology in both cases shown, however, does show potential in how idea and sensation can be combined. This is very much a demonstration of technology and entertainment, particularly in the case of the second example The sensation here almost overwhelms the meaning. But the idea does hold potential for combining sensation with idea. An artist’s quote actually states that the work Osmose is about method, technology and sensation, psychology in short, rather than a more external idea. It is about he medium itself. https://www.youtube.com/watch?v=HaVpDG4JvHE

vimeo.com/8120954 The Roekby video is an early interaction between sound and movement reminiscent of the Theremin. However, although it is an early development, the sounds are pre-recorded and prepared. The movements of the body only activate the sound samples rather than directly control them.

The second example, vimeo.com/27818895, Vermilion Lake is far more akin to gaming.

The third example, Interactive Plant Growing, is far less clear in its artistic intention other than showing how technology can be used to convert objects into a devices for controlling the computer behaviour. It is enchanting though. https://www.youtube.com/watch?v=JXX7JNFD2X8